DiscordPHP
Intro
DiscordPHP is a wrapper for the Discord REST, WebSocket and Voice APIs. Built on top of ReactPHP components. This documentation is based off the latest release.
This documentation page will be moved to class reference. You can now access it here.
Requirements
-
PHP 8.0 CLI
- Will not run on a webserver (FPM, CGI), you must run through CLI. A bot is a long-running process.
- x86 (32-bit) PHP requires ext-gmp extension enabled for handling new Permission values.
ext-json
for JSON parsing.ext-zlib
for gateway packet compression.
Recommended Extensions
- One of
ext-uv
,ext-libev
orevt-event
(in order of preference) for a faster, and more performant event loop. ext-mbstring
if you may handle non-english characters.ext-gmp
if running 32-bit PHP.
Voice Requirements
-
x86_64 Windows, Linux or Darwin based OS.
- If you are running on Windows, you must be using PHP 8.0.
ext-sodium
for voice encryption.- FFmpeg
Development Environment Recommendations
We recommend using an editor with support for the Language Server Protocol. A list of supported editors can be found here. Here are some commonly used editors:
- Visual Studio Code (built-in LSP support)
- Vim/Neovim (with the coc.nvim plugin for LSP support)
- PHPStorm (built-in PHP support)
We recommend installing PHP Intelephense alongside your LSP-equipped editor for code completion alongside other helpful features. There is no need to pay for the premium features, the free version will suffice.
Installation
Installation requries Composer.
To install the latest release:
> composer require team-reflex/discord-php
If you would like to run on the latest master
branch:
> composer require team-reflex/discord-php dev-master
master
can be substituted for any other branch name to install that branch.
Key Tips
As Discord is a real-time application, events come frequently and it is vital that your code does not block the ReactPHP event loop. Most, if not all, functions return promises, therefore it is vital that you understand the concept of asynchronous programming with promises. You can learn more about ReactPHP promises here.
Help
If you need any help, feel free to join the PHP Discorders Discord and someone should be able to give you a hand. We are a small community so please be patient if someone can't help you straight away.
Contributing
All contributions are welcome through pull requests in our GitHub repository. At the moment we would love contributions towards:
- Unit testing
- Documentation
FAQ
Class 'X' not found
You most likely haven't imported the class that you are trying to use. Please check the class reference and search for the class that you are trying to use. Add an import statement at the top of the file like shown on the right.
<?php
use Discord\X;
If you don't want to have to import a class every time, you should look into the PHP Intelephense language server (written above) which will do automatic imports for you.
There are less members and/or users than expected
Server members are guarded by a priviliged server intent which must be enabled in the Discord Developer Portal. Note that you will need to verify your bot if you use this intent and pass 100 guilds.
You also need to enable the loadAllMembers
option in your code, as shown on the right.
$discord = new Discord([
'token' => '...',
'loadAllMembers' => true, // Enable this option
]);
If you are using DiscordPHP Version 6 or greater, you need to enable the GUILD_MEMBERS
intent as well as the loadAllMembers
option. The shown code will enable all intents minus the GUILD_PRESENCES
intent (which is also priviliged).
$discord = new Discord([
'token' => '...',
'loadAllMembers' => true,
'intents' => Intents::getDefaultIntents() | Intents::GUILD_MEMBERS // Enable the `GUILD_MEMBERS` intent
])
Basics
First step is to include the Composer autoload file and import any required classes.
<?php
use Discord\Discord;
use Discord\WebSockets\Intents;
use Discord\WebSockets\Event;
include __DIR__.'/vendor/autoload.php';
The Discord instance can be set up with an array of options. All are optional except for token:
$discord = new Discord([
token
is your Discord token. Required.
'token' => 'Your-Token-Here',
intents
can be an array of valid intents or an integer representing the intents. Default is all intents minus any privileged intents.
At the moment this means all intents minus GUILD_MEMBERS
, GUILD_PRESENCES
, and MESSAGE_CONTENT
. To enable these intents you must first enable them in your
Discord developer portal.
'intents' => [
Intents::GUILDS, Intents::GUILD_BANS, // ...
],
// or
'intents' => 12345,
// or
'intents' => Intents::getDefaultIntents() | Intents::GUILD_MEMBERS, // default intents as well as guild members
loadAllMembers
is a boolean whether all members should be fetched and stored on bot start.
Loading members takes a while to retrieve from Discord and store, so default is false.
This requires the GUILD_MEMBERS
intent to be enabled in DiscordPHP. See above for more details.
'loadAllMembers' => false,
storeMessages
is a boolean whether messages received and sent should be stored. Default is false.
'storeMessages' => false,
retrieveBans
is a boolean whether bans should be retrieved on bot load. Default is false.
'retrieveBans' => false,
disabledEvents
is an array of events that will be disabled. By default all events are enabled.
'disabledEvents' => [
Event::MESSAGE_CREATE, Event::MESSAGE_DELETE, // ...
],
loop
is an instance of a ReactPHP event loop that can be provided to the client rather than creating a new loop.
Useful if you want to use other React components. By default, a new loop is created.
'loop' => \React\EventLoop\Factory::create(),
logger
is an instance of a logger that implements LoggerInterface
. By default, a new Monolog logger with log level DEBUG is created to print to stdout.
'logger' => new \Monolog\Logger('New logger'),
dnsConfig
is an instace of Config
or a string of name server address. By default system setting is used and fall back to 8.8.8.8 when system configuration is not found. Currently only used for VoiceClient.
'dnsConfig' => '1.1.1.1',
The following options should only be used by large bots that require sharding. If you plan to use sharding, read up on how Discord implements it.
shardId
is the ID of the bot shard.
'shardId' => 0,
shardCount
is the number of shards that you are using.
'shardCount' => 5,
]);
Gateway events should be registered inside the ready
event, which is emitted once when the bot first starts and has connected to the gateway.
$discord->on('ready', function (Discord $discord) {
To register an event we use the $discord->on(...)
function, which registers a handler.
A list of events is available here. They are described in more detail in further sections of the documentation.
All events take a callback which is called when the event is triggered, and the callback is called with an object representing the content of the event and an instance of the Discord
client.
$discord->on(Event::MESSAGE_CREATE, function (Message $message, Discord $discord) {
// ... handle message sent
});
});
Finally, the event loop needs to be started. Treat this as an infinite loop.
$discord->run();
$discord->close();
If you want to stop the bot without stopping the event loop, the close function takes a boolean:
$discord->close(false);
Events
Events are payloads sent over the socket to a client that correspond to events in Discord.
All gateway events are enabled by default and can be individually disabled using disabledEvents
options.
Most events also requires the respective Intents enabled (as well privileged ones enabled from Developers Portal) regardless the enabled event setting.
To listen on gateway events, use the event emitter callback and Event
name constants.
Some events are internally handled by the library and may not be registered a listener:
Event::READY
Event::RESUMED
Event::GUILD_MEMBERS_CHUNK
If you are an advanced user, you may listen to those events before internally handled with the library by parsing the 'raw' dispatch event data.
Application Commands
Application Command Permissions Update
Called with an CommandPermissions
object when an application command's permissions are updated.
$discord->on(Event::APPLICATION_COMMAND_PERMISSIONS_UPDATE, function (CommandPermissions $commandPermission, Discord $discord, ?CommandPermissions $oldCommandPermission) {
// ...
});
Auto Moderations
All auto moderation related events are currently only sent to bot users which have the MANAGE_GUILD
permission.
Auto Moderation Rule Create
Called with a Rule
object when an auto moderation rule is created.
$discord->on(Event::AUTO_MODERATION_RULE_CREATE, function (Rule $rule, Discord $discord) {
// ...
});
Requires the Intents::AUTO_MODERATION_CONFIGURATION
intent.
Auto Moderation Rule Update
Called with a Rule
object when an auto moderation rule is updated.
$discord->on(Event::AUTO_MODERATION_RULE_UPDATE, function (Rule $rule, Discord $discord, ?Rule $oldRule) {
// ...
});
Auto Moderation Rule Delete
Called with a Rule
object when an auto moderation rule is deleted.
$discord->on(Event::AUTO_MODERATION_RULE_DELETE, function (Rule $rule, Discord $discord) {
// ...
});
Requires the Intents::AUTO_MODERATION_CONFIGURATION
intent.
Auto Moderation Action Execution
Called with an AutoModerationActionExecution
object when an auto moderation rule is triggered and an action is executed (e.g. when a message is blocked).
// use `Discord\Parts\WebSockets\AutoModerationActionExecution`;
$discord->on(Event::AUTO_MODERATION_ACTION_EXECUTION, function (AutoModerationActionExecution $actionExecution, Discord $discord) {
// ...
});
Requires the Intents::AUTO_MODERATION_EXECUTION
intent.
Channels
Requires the Intents::GUILDS
intent.
Channel Create
Called with a Channel
object when a new channel is created, relevant to the Bot.
$discord->on(Event::CHANNEL_CREATE, function (Channel $channel, Discord $discord) {
// ...
});
Channel Update
Called with two Channel
objects when a channel is updated.
$discord->on(Event::CHANNEL_UPDATE, function (Channel $channel, Discord $discord, ?Channel $oldChannel) {
// ...
});
Channel Delete
Called with a Channel
object when a channel relevant to the Bot is deleted.
$discord->on(Event::CHANNEL_DELETE, function (Channel $channel, Discord $discord) {
// ...
});
Channel Pins Update
Called with an object when a message is pinned or unpinned in a text channel. This is not sent when a pinned message is deleted.
$discord->on(Event::CHANNEL_PINS_UPDATE, function ($pins, Discord $discord) {
// {
// "guild_id": "",
// "channel_id": "",
// "last_pin_timestamp": ""
// }
});
For direct messages, it only requires the
Intents::DIRECT_MESSAGES
intent.
Threads
Requires the Intents::GUILDS
intent.
Thread Create
Called with a Thread
object when a thread is created, relevant to the Bot.
$discord->on(Event::THREAD_CREATE, function (Thread $thread, Discord $discord) {
// ...
});
Thread Update
Called with a Thread
object when a thread is updated.
$discord->on(Event::THREAD_UPDATE, function (Thread $thread, Discord $discord, ?Thread $oldThread) {
// ...
});
Thread Delete
Called with an old Thread
object when a thread relevant to the Bot is deleted.
$discord->on(Event::THREAD_DELETE, function (object $thread, Discord $discord) {
if ($thread instanceof Thread) {
// $thread was cached
}
// $thread was not in cache:
else {
// {
// "type": 0,
// "id": "",
// "guild_id": "",
// "parent_id": ""
// }
}
});
Thread List Sync
Called when list of threads are synced.
$discord->on(Event::THREAD_LIST_SYNC, function (Collection $threads, Discord $discord) {
// ...
});
Thread Member Update
Called with a Thread Member
object when the thread member for the current Bot is updated.
// use Discord\Parts\Thread\Member;
$discord->on(Event::THREAD_MEMBER_UPDATE, function (Member $threadMember, Discord $discord) {
// ...
});
Thread Members Update
Called with a Thread
object when anyone is added to or removed from a thread. If the Bot does not have the Intents::GUILD_MEMBERS
, then this event will only be called if the Bot was added to or removed from the thread.
$discord->on(Event::THREAD_MEMBERS_UPDATE, function (Thread $thread, Discord $discord) {
// ...
});
Guilds
Requires the Intents::GUILDS
intent.
Guild Create
Called with a Guild
object in one of the following situations:
- When the Bot is first starting and the guilds are becoming available. (unless the listener is put inside after 'ready' event)
- When a guild was unavailable and is now available due to an outage.
- When the Bot joins a new guild.
$discord->on(Event::GUILD_CREATE, function (object $guild, Discord $discord) {
if (! ($guild instanceof Guild)) {
// the guild is unavailable due to an outage, $guild is a stdClass
// {
// "id": "",
// "unavailable": true,
// }
return;
}
// the Bot has joined the guild
});
Guild Update
Called with two Guild
objects when a guild is updated.
$discord->on(Event::GUILD_UPDATE, function (Guild $guild, Discord $discord, ?Guild $oldGuild) {
// ...
});
Guild Delete
Called with a Guild
object in one of the following situations:
- The Bot was removed from a guild.
- The guild is unavailable due to an outage.
$discord->on(Event::GUILD_DELETE, function (object $guild, Discord $discord, bool $unavailable) {
// ...
if ($unavailable) {
// the guild is unavailabe due to an outage, $guild is a stdClass
// {
// "guild_id": "",
// "unavailable": "",
// }
} else {
// the Bot has been kicked from the guild
}
});
Guild Moderation
Requires the Intents::GUILD_MODERATION
intent and ban_members
or view_audit_log
permission.
Guild Audit Log Entry Create
Called with an Audit Log Entry
object when an audit log entry is created. Requires the view_audit_log
permission.
$discord->on(Event::GUILD_AUDIT_LOG_ENTRY_CREATE, function (Entry $entry, Discord $discord) {
// ...
});
Guild Ban Add
Called with a Ban
object when a member is banned from a guild. Requires the ban_members
permission.
$discord->on(Event::GUILD_BAN_ADD, function (Ban $ban, Discord $discord) {
// ...
});
Guild Ban Remove
Called with a Ban
object when a user is unbanned from a guild. Requires the ban_members
permission.
$discord->on(Event::GUILD_BAN_REMOVE, function (Ban $ban, Discord $discord) {
// ...
});
Guild Emojis and Stickers
Requires the Intents::GUILD_EMOJIS_AND_STICKERS
intent.
Guild Emojis Update
Called with two Collections of Emoji
objects when a guild's emojis have been added/updated/deleted. $oldEmojis
may be empty if it was not cached or there were previously no emojis.
$discord->on(Event::GUILD_EMOJIS_UPDATE, function (Collection $emojis, Discord $discord, Collection $oldEmojis) {
// ...
});
Guild Stickers Update
Called with two Collections of Sticker
objects when a guild's stickers have been added/updated/deleted. $oldStickers
may be empty if it was not cached or there were previously no stickers.
$discord->on(Event::GUILD_STICKERS_UPDATE, function (Collection $stickers, Discord $discord, Collecetion $oldStickers) {
// ...
});
Guild Members
Requires the Intents::GUILD_MEMBERS
intent. This intent is a priviliged intent, it must be enabled in your Discord Bot developer settings.
Guild Member Add
Called with a Member
object when a new user joins a guild.
$discord->on(Event::GUILD_MEMBER_ADD, function (Member $member, Discord $discord) {
// ...
});
Guild Member Remove
Called with a Member
object when a member is removed from a guild (leave/kick/ban). Note that the member may only have User
data if loadAllMembers
is disabled.
$discord->on(Event::GUILD_MEMBER_REMOVE, function (Member $member, Discord $discord) {
// ...
});
Guild Member Update
Called with two Member
objects when a member is updated in a guild. Note that the old member may be null
if loadAllMembers
is disabled.
$discord->on(Event::GUILD_MEMBER_UPDATE, function (Member $member, Discord $discord, ?Member $oldMember) {
// ...
});
Guild Roles
Requires the Intents::GUILDS
intent.
Guild Role Create
Called with a Role
object when a role is created in a guild.
$discord->on(Event::GUILD_ROLE_CREATE, function (Role $role, Discord $discord) {
// ...
});
Guild Role Update
Called with two Role
objects when a role is updated in a guild.
$discord->on(Event::GUILD_ROLE_UPDATE, function (Role $role, Discord $discord, ?Role $oldRole) {
// ...
});
Guild Role Delete
Called with a Role
object when a role is deleted in a guild. $role
may return Role
object if it was cached.
$discord->on(Event::GUILD_ROLE_DELETE, function (object $role, Discord $discord) {
if ($role instanceof Role) {
// $role was cached
}
// $role was not in cache:
else {
// {
// "guild_id": "" // role guild ID
// "role_id": "", // role ID,
// }
}
});
Guild Scheduled Events
Requires the Intents::GUILD_SCHEDULED_EVENTS
intent.
Guild Scheduled Event Create
Called with a ScheduledEvent
object when a scheduled event is created in a guild.
$discord->on(Event::GUILD_SCHEDULED_EVENT_CREATE, function (ScheduledEvent $scheduledEvent, Discord $discord) {
// ...
});
Guild Scheduled Event Update
Called with a ScheduledEvent
object when a scheduled event is updated in a guild.
$discord->on(Event::GUILD_SCHEDULED_EVENT_UPDATE, function (ScheduledEvent $scheduledEvent, Discord $discord, ?ScheduledEvent $oldScheduledEvent) {
// ...
});
Guild Scheduled Event Delete
Called with a ScheduledEvent
object when a scheduled event is deleted in a guild.
$discord->on(Event::GUILD_SCHEDULED_EVENT_DELETE, function (ScheduledEvent $scheduledEvent, Discord $discord) {
// ...
});
Guild Scheduled Event User Add
Called when a user has subscribed to a scheduled event in a guild.
$discord->on(Event::GUILD_SCHEDULED_EVENT_USER_ADD, function ($data, Discord $discord) {
// ...
});
Guild Scheduled Event User Remove
Called when a user has unsubscribed from a scheduled event in a guild.
$discord->on(Event::GUILD_SCHEDULED_EVENT_USER_REMOVE, function ($data, Discord $discord) {
// ...
});
Integrations
Requires the Intents::GUILD_INTEGRATIONS
intent.
Guild Integrations Update
Called with a cached Guild
object when a guild integration is updated.
$discord->on(Event::GUILD_INTEGRATIONS_UPDATE, function (object $guild, Discord $discord) {
if ($guild instanceof Guild) {
// $guild was cached
}
// $guild was not in cache:
else {
// {
// "guild_id": "",
// }
}
});
Integration Create
Called with an Integration
object when an integration is created in a guild.
$discord->on(Event::INTEGRATION_CREATE, function (Integration $integration, Discord $discord) {
// ...
});
Integration Update
Called with an Integration
object when a integration is updated in a guild.
$discord->on(Event::INTEGRATION_UPDATE, function (Integration $integration, Discord $discord, ?Integration $oldIntegration) {
// ...
});
Integration Delete
Called with an old Integration
object when a integration is deleted from a guild.
$discord->on(Event::INTEGRATION_DELETE, function (object $integration, Discord $discord) {
if ($integration instanceof Integration) {
// $integration was cached
}
// $integration was not in cache:
else {
// {
// "id": "",
// "guild_id": "",
// "application_id": ""
// }
}
});
Invites
Requires the Intents::GUILD_INVITES
intent and manage_channels
permission.
Invite Create
Called with an Invite
object when a new invite to a channel is created.
$discord->on(Event::INVITE_CREATE, function (Invite $invite, Discord $discord) {
// ...
});
Invite Delete
Called with an object when an invite is created.
$discord->on(Event::INVITE_DELETE, function (object $invite, Discord $discord) {
if ($invite instanceof Invite) {
// $invite was cached
}
// If $invite was not in cache:
else {
// {
// "channel_id": "",
// "guild_id": "",
// "code": "" // the unique invite code
// }
}
});
Interactions
Interaction Create
Called with an Interaction
object when an interaction is created.
// use Discord\Parts\Interactions\Interaction;
$discord->on(Event::INTERACTION_CREATE, function (Interaction $interaction, Discord $discord) {
// ...
});
Application Command & Message component listeners are processed before this event is called. Useful if you want to create a customized callback or have interaction response persists after Bot restart.
Messages
Unlike persistent messages, ephemeral messages are sent directly to the user and the Bot who sent the message rather than through the guild channel. Because of this, ephemeral messages are tied to the
Intents::DIRECT_MESSAGES
, and the message object won't includeguild_id
ormember
.
Requires the Intents::GUILD_MESSAGES
intent for guild or Intents::DIRECT_MESSAGES
for direct messages.
Message Create
Called with a Message
object when a message is sent in a guild or private channel.
$discord->on(Event::MESSAGE_CREATE, function (Message $message, Discord $discord) {
// ...
});
Message Update
Called with two Message
objects when a message is updated in a guild or private channel.
The old message may be null if storeMessages
is not enabled or the message was sent before the Bot was started.
Discord does not provide a way to get message update history.
$discord->on(Event::MESSAGE_UPDATE, function (Message $message, Discord $discord, ?Message $oldMessage) {
// ...
});
Message Delete
Called with an old Message
object or the raw payload when a message is deleted.
The Message
object may be the raw payload if storeMessages
is not enabled or the message was sent before the Bot was started.
Discord does not provide a way to get deleted messages.
$discord->on(Event::MESSAGE_DELETE, function (object $message, Discord $discord) {
if ($message instanceof Message) {
// $message was cached
}
// $message was not in cache:
else {
// {
// "id": "", // deleted message ID,
// "channel_id": "", // message channel ID,
// "guild_id": "" // channel guild ID
// }
}
});
Message Delete Bulk
Called with a Collection
of old Message
objects or the raw payload when bulk messages are deleted.
The Message
object may be the raw payload if storeMessages
is not enabled or the message was sent before the Bot was started.
Discord does not provide a way to get deleted messages.
$discord->on(Event::MESSAGE_DELETE_BULK, function (Collection $messages, Discord $discord) {
foreach ($messages as $message) {
if ($message instanceof Message) {
// $message was cached
}
// $message was not in cache:
else {
// {
// "id": "", // deleted message ID,
// "channel_id": "", // message channel ID,
// "guild_id": "" // channel guild ID
// }
}
}
});
Message Reactions
Requires the Intents::GUILD_MESSAGE_REACTIONS
intent for guild or Intents::DIRECT_MESSAGE_REACTIONS
for direct messages.
Message Reaction Add
Called with a MessageReaction
object when a user added a reaction to a message.
$discord->on(Event::MESSAGE_REACTION_ADD, function (MessageReaction $reaction, Discord $discord) {
// ...
});
Message Reaction Remove
Called with a MessageReaction
object when a user removes a reaction from a message.
$discord->on(Event::MESSAGE_REACTION_REMOVE, function (MessageReaction $reaction, Discord $discord) {
// ...
});
Message Reaction Remove All
Called with a MessageReaction
object when all reactions are removed from a message.
Note that only the fields relating to the message, channel and guild will be filled.
$discord->on(Event::MESSAGE_REACTION_REMOVE_ALL, function (MessageReaction $reaction, Discord $discord) {
// ...
});
Message Reaction Remove Emoji
Called with an object when all reactions of an emoji are removed from a message. Unlike Message Reaction Remove, this event contains no users or members.
$discord->on(Event::MESSAGE_REACTION_REMOVE_EMOJI, function (MessageReaction $reaction, Discord $discord) {
// ...
});
Presences
Presence Update
Called with a PresenceUpdate
object when a member's presence is updated.
$discord->on(Event::PRESENCE_UPDATE, function (PresenceUpdate $presence, Discord $discord) {
// ...
});
Requires the Intents::GUILD_PRESENCES
intent. This intent is a priviliged intent, it must be enabled in your Discord Bot developer settings.
Typing Start
Called with a TypingStart
object when a user starts typing in a channel.
// use Discord\Parts\WebSockets\TypingStart;
$discord->on(Event::TYPING_START, function (TypingStart $typing, Discord $discord) {
// ...
});
Requires the Intents::GUILD_MESSAGE_TYPING
intent.
User Update
Called with a User
object when the Bot's user properties change.
$discord->on(Event::USER_UPDATE, function (User $user, Discord $discord, ?User $oldUser) {
// ...
});
Stage Instances
Requires the Intents::GUILDS
intent.
Stage Instance Create
Called with a StageInstance
object when a stage instance is created (i.e. the Stage is now "live").
$discord->on(Event::STAGE_INSTANCE_CREATE, function (StageInstance $stageInstance, Discord $discord) {
// ...
});
Stage Instance Update
Called with a StageInstance
objects when a stage instance has been updated.
$discord->on(Event::STAGE_INSTANCE_UPDATE, function (StageInstance $stageInstance, Discord $discord, ?StageInstance $oldStageInstance) {
// ...
});
Stage Instance Delete
Called with a StageInstance
object when a stage instance has been deleted (i.e. the Stage has been closed).
$discord->on(Event::STAGE_INSTANCE_DELETE, function (StageInstance $stageInstance, Discord $discord) {
// ...
});
Voices
Voice State Update
Called with a VoiceStateUpdate
object when a member joins, leaves or moves between voice channels.
// use Discord\Parts\WebSockets\VoiceStateUpdate;
$discord->on(Event::VOICE_STATE_UPDATE, function (VoiceStateUpdate $state, Discord $discord, $oldstate) {
// ...
});
Requires the Intents::GUILD_VOICE_STATES
intent.
Voice Server Update
Called with a VoiceServerUpdate
object when a voice server is updated in a guild.
// use Discord\Parts\WebSockets\VoiceServerUpdate;
$discord->on(Event::VOICE_SERVER_UPDATE, function (VoiceServerUpdate $guild, Discord $discord) {
// ...
});
Webhooks
Webhooks Update
Called with a Guild
and Channel
object when a guild channel's webhooks are is created, updated, or deleted.
$discord->on(Event::WEBHOOKS_UPDATE, function (object $guild, Discord $discord, object $channel) {
if ($guild instanceof Guild && $channel instanceof Channel) {
// $guild and $channel was cached
}
// $guild and/or $channel was not in cache:
else {
// {
// "guild_id": "" // webhook guild ID
// "channel_id": "", // webhook channel ID,
// }
}
});
Requires the Intents::GUILD_WEBHOOKS
intent.
Repositories
Repositories are containers for parts. They provide the functions to get, save and delete parts from the Discord servers. Different parts have many repositories.
An example is the Channel
part. It has 4 repositories: members
, messages
, overwrites
and webhooks
. Each of these repositories contain parts that relate to the Channel
part, such as messages sent in the channel (messages
repository), or if it is a voice channel the members currently in the channel (members
repository).
A full list of repositories is provided below in the parts section, per part.
Repositories extend the Collection class. See the documentation on collections for extra methods.
Examples provided below are based on the guilds
repository in the Discord client.
Methods
All repositories extend the AbstractRepository
class, and share a set of core methods.
Freshening the repository data
Clears the repository and fills it with new data from Discord. It takes no parameters and returns the repository in a promise.
$discord->guilds->freshen()->done(function (GuildRepository $guilds) {
// ...
});
Creating a part
Creates a repository part from an array of attributes and returns the part. Does not create the part in Discord servers, you must use the ->save()
function later.
name | type | description |
---|---|---|
attributes | array | Array of attributes to fill in the part. Optional |
$guild = $discord->guilds->create([
'name' => 'My new guild name',
]);
// to save
$discord->guilds->save($guild)->done(...);
Saving a part
Creates or updates a repository part in the Discord servers. Takes a part and returns the same part in a promise.
name | type | description |
---|---|---|
part | Part | The part to create or update |
$discord->guilds->save($guild)->done(function (Guild $guild) {
// ...
});
Deleting a part
Deletes a repository part from the Discord servers. Takes a part and returns the old part in a promise.
name | type | description |
---|---|---|
part | Part | The part to delete |
$discord->guilds->delete($guild)->done(function (Guild $guild) {
// ...
});
Fetch a part
Fetches/freshens a part from the repository. If the part is present in the cache, it returns the cached version, otherwise it retrieves the part from Discord servers. Takes a part ID and returns the part in a promise.
name | type | description |
---|---|---|
id | string | Part ID |
fresh | bool | Forces the method to skip checking the cache. Default is false |
$discord->guilds->fetch('guild_id')->done(function (Guild $guild) {
// ...
});
// or, if you don't want to check the cache
$discord->guilds->fetch('guild_id', true)->done(function (Guild $guild) {
// ...
});
Parts
Parts is the term used for the data structures inside Discord. All parts share a common set of attributes and methods.
Parts have a set list of fillable fields. If you attempt to set a field that is not accessible, it will not warn you.
To create a part object, you can use the new
syntax or the factory
method. For example, creating a Message
part:
$message = new Message($discord);
// or
$message = $discord->factory->create(Message::class);
Part attributes can be accessed similar to an object or like an array:
$message->content = 'hello!';
// or
$message['content'] = 'hello!';
echo $message->content;
// or
echo $message['content'];
Filling a part with data
The ->fill(array $attributes)
function takes an array of attributes to fill the part. If a field is found that is not 'fillable', it is skipped.
$message->fill([
'content' => 'hello!',
]);
Getting the raw attributes of a part
The ->getRawAttributes()
function returns the array representation of the part.
$attributes = $message->getRawAttributes();
/**
* [
* "id" => "",
* "content" => "",
* // ...
* ]
*/
Guild
Guilds represent Discord 'servers'.
Repositories
name | type | notes |
---|---|---|
roles | Role | |
emojis | Emoji | |
members | Member | May not contain offline members, see the loadAllMembers option |
channels | Channel | |
stage_instances | StageInstance | |
guildscheduledevents | ScheduledEvent | |
stickers | Sticker | |
invites | Invite | Not initially loaded |
bans | Ban | Not initially loaded without retrieveBans option |
commands | Command | Not initially loaded |
templates | GuildTemplate | Not initially loaded |
integrations | Integration | Not initially loaded |
Creating a role
Shortcut for $guild->roles->save($role);
. Takes an array of parameters for a role and returns a role part in a promise.
Parameters
name | type | description | default |
---|---|---|---|
name | string | Role name | new role |
permissions | string | Bitwise value of permissions | @everyone permissions |
color | integer | RGB color value | 0 |
hoist | bool | Hoisted role? | false |
icon | string | image data for Role icon | null |
unicode_emoji | string | unicode emoji for Role icon | null |
mentionable | bool | Mentionable role? | false |
$guild->createRole([
'name' => 'New Role',
// ...
])->done(function (Role $role) {
// ...
});
Transferring ownership of guild
Transfers the ownership of the guild to another member. The bot must own the guild to be able to transfer ownership. Takes a member object or a member ID and returns nothing in a promise.
Parameters
name | type | description |
---|---|---|
member | Member or member ID | The member to get ownership |
reason | string | Reason for Audit Log |
$guild->transferOwnership($member)->done(...);
// or
$guild->transferOwnership('member_id')->done(...);
Unbanning a member with a User or user ID
Unbans a member when passed a User
object or a user ID. If you have the ban object, you can do $guild->bans->delete($ban);
. Returns nothing in a promise.
Parameters
name | type | description |
---|---|---|
user_id | User or user ID |
The user to unban |
$guild->unban($user)->done(...);
// or
$guild->unban('user_id')->done(...);
Querying the Guild audit log
Takes an array of parameters to query the audit log for the guild. Returns an Audit Log object inside a promise.
Parameters
name | type | description |
---|---|---|
user_id | string, int, Member , User |
Filters audit log by who performed the action |
action_type | Entry constants |
Filters audit log by the type of action |
before | string, int, Entry |
Retrieves audit logs before the given audit log object |
limit | int between 1 and 100 | Limits the amount of audit log entries to return |
$guild->getAuditLog([
'user_id' => '123456',
'action_type' => Entry::CHANNEL_CREATE,
'before' => $anotherEntry,
'limit' => 12,
])->done(function (AuditLog $auditLog) {
foreach ($auditLog->audit_log_entries as $entry) {
// $entry->...
}
});
Creating an Emoji
Takes an array of parameters for an emoji and returns an emoji part in a promise. Use the second parameter to specify local file path instead.
Parameters
name | type | description | default |
---|---|---|---|
name | string | Emoji name | required |
image | string | image data with base64 format, ignored if file path is specified | |
roles | array | Role IDs that are allowed to use the emoji | [] |
$guild->createEmoji([
'name' => 'elephpant',
// ...
],
'/path/to/file.jpg',
'audit-log reason'
)->done(function (Emoji $emoji) {
// ...
});
Channel
Channels represent a Discord channel, whether it be a direct message channel, group channel, voice channel, text channel etc.
Properties
name | type | description |
---|---|---|
id | string | id of the channel |
name | string | name of the channel |
type | int | type of the channel, see Channel constants |
topic | string | topic of the channel |
guild_id | string or null | id of the guild the channel belongs to, null if direct message |
guild | Guild or null | guild the channel belongs to, null if direct message |
position | int | position of the channel in the Discord client |
is_private | bool | whether the message is a private direct message channel |
lastmessageid | string | id of the last message sent in the channel |
bitrate | int | bitrate of the voice channel |
recipient | User | recipient of the direct message, only for direct message channel |
recipients | Collection of Users | recipients of the group direct message, only for group dm channels |
nsfw | bool | whether the channel is set as NSFW |
user_limit | int | user limit of the channel for voice channels |
ratelimitper_user | int | amount of time in seconds a user has to wait between messages |
icon | string | channel icon hash |
owner_id | string | owner of the group DM |
application_id | string | id of the group dm creator if it was via an oauth application |
parent_id | string | id of the parent of the channel if it is in a group |
lastpintimestamp | Carbon timestamp |
when the last message was pinned in the channel |
rtc_region | string | Voice region id for the voice channel, automatic when set to null. |
videoqualitymode | int | The camera video quality mode of the voice channel, 1 when not present. |
defaultautoarchive_duration | int | Default duration for newly created threads, in minutes, to automatically archive the thread after recent activity, can be set to: 60, 1440, 4320, 10080. |
Repositories
name | type | notes |
---|---|---|
overwrites | Overwrite | Contains permission overwrites |
members | VoiceStateUpdate | Only for voice channels. Contains voice members |
messages | Message | |
webhooks | Webhook | Only available in text channels |
threads | Thread | Only available in text channels |
invites | Invite |
Set permissions of a member or role
Sets the permissions of a member or role. Takes two arrays of permissions - one for allow and one for deny. See Channel Permissions for a valid list of permissions. Returns nothing in a promise.
Parameters
name | type | description | default |
---|---|---|---|
part | Member or Role | The part to apply the permissions to | required |
allow | array | Array of permissions to allow the part | [] |
deny | array | Array of permissions to deny the part | [] |
// Member can send messages and attach files,
// but can't add reactions to message.
$channel->setPermissions($member, [
'send_messages',
'attach_files',
], [
'add_reactions',
])->done(function () {
// ...
});
Set permissions of a member or role with an Overwrite
Sets the permissions of a member or role, but takes an Overwrite
part instead of two arrays. Returns nothing in a promise.
Parameters
name | type | description | default |
---|---|---|---|
part | Member or Role | The part to apply the permissions to | required |
overwrite | Overwrite part |
The overwrite to apply | required |
$allow = new ChannelPermission($discord, [
'send_messages' => true,
'attach_files' => true,
]);
$deny = new ChannelPermission($discord, [
'add_reactions' => true,
]);
$overwrite = $channel->overwrites->create([
'allow' => $allow,
'deny' => $deny,
]);
// Member can send messages and attach files,
// but can't add reactions to message.
$channel->setOverwrite($member, $overwrite)->done(function () {
// ...
});
Move member to voice channel
Moves a member to a voice channel if the member is already in one. Takes a Member object or member ID and returns nothing in a promise.
Parameters
name | type | description | default |
---|---|---|---|
member | Member or string | The member to move | required |
$channel->moveMember($member)->done(function () {
// ...
});
// or
$channel->moveMember('123213123123213')->done(function () {
// ...
});
Muting and unmuting member in voice channel
Mutes or unmutes a member in the voice channel. Takes a Member object or member ID and returns nothing in a promise.
Parameters
name | type | description | default |
---|---|---|---|
member | Member or string | The member to mute/unmute | required |
// muting a member with a member object
$channel->muteMember($member)->done(function () {
// ...
});
// unmuting a member with a member ID
$channel->unmuteMember('123213123123213')->done(function () {
// ...
});
Creating an invite
Creates an invite for a channel. Takes an array of options and returns the new invite in a promise.
Parameters
Parameters are in an array.
name | type | description | default |
---|---|---|---|
max_age | int | Maximum age of the invite in seconds | 24 hours |
max_uses | int | Maximum uses of the invite | unlimited |
temporary | bool | Whether the invite grants temporary membership | false |
unique | bool | Whether the invite should be unique | false |
target_type | int | The type of target for this voice channel invite | |
targetuserid | string | The id of the user whose stream to display for this invite, required if targettype is `Invite::TARGETTYPE_STREAM`, the user must be streaming in the channel | |
targetapplicationid | string | The id of the embedded application to open for this invite, required if targettype is `Invite::TARGETTYPEEMBEDDEDAPPLICATION`, the application must have the EMBEDDED flag |
$channel->createInvite([
'max_age' => 60, // 1 minute
'max_uses' => 5, // 5 uses
])->done(function (Invite $invite) {
// ...
});
Bulk deleting messages
Deletes many messages at once. Takes an array of messages and/or message IDs and returns nothing in a promise.
Parameters
name | type | description | default |
---|---|---|---|
messages | array or collection of messages and/or message IDs | The messages to delete | default |
reason | string | Reason for Audit Log |
$channel->deleteMessages([
$message1,
$message2,
$message3,
'my_message4_id',
'my_message5_id',
])->done(function () {
// ...
});
Getting message history
Retrieves message history with an array of options. Returns a collection of messages in a promise.
Parameters
name | type | description | default |
---|---|---|---|
before | Message or message ID | Get messages before this message | |
after | Message or message ID | Get messages after this message | |
around | Message or message ID | Get messages around this message | |
limit | int | Number of messages to get, between 1 and 100 | 100 |
$channel->getMessageHistory([
'limit' => 5,
])->done(function (Collection $messages) {
foreach ($messages as $message) {
// ...
}
});
Limit delete messages
Deletes a number of messages, in order from the last one sent. Takes an integer of messages to delete and returns an empty promise.
Parameters
name | type | description | default |
---|---|---|---|
value | int | number of messages to delete, in the range 1-100 | required |
reason | string | Reason for Audit Log |
// deletes the last 15 messages
$channel->limitDelete(15)->done(function () {
// ...
});
Pin or unpin a message
Pins or unpins a message from the channel pinboard. Takes a message object and returns the same message in a promise.
Parameters
name | type | description | default |
---|---|---|---|
message | Message | The message to pin/unpin | required |
reason | string | Reason for Audit Log |
// to pin
$channel->pinMessage($message)->done(function (Message $message) {
// ...
});
// to unpin
$channel->unpinMessage($message)->done(function (Message $message) {
// ...
});
Get invites
Gets the channels invites. Returns a collection of invites in a promise.
$channel->getInvites()->done(function (Collection $invites) {
foreach ($invites as $invite) {
// ...
}
});
Send a message
Sends a message to the channel. Takes a message builder. Returns the message in a promise.
Parameters
name | type | description | default |
---|---|---|---|
message | MessageBuilder | Message content | required |
$message = MessageBuilder::new()
->setContent('Hello, world!')
->addEmbed($embed)
->setTts(true);
$channel->sendMessage($message)->done(function (Message $message) {
// ...
});
Send an embed
Sends an embed to the channel. Takes an embed and returns the sent message in a promise.
Parameters
name | type | description | default |
---|---|---|---|
embed | Embed | The embed to send | required |
$channel->sendEmbed($embed)->done(function (Message $message) {
// ...
});
Broadcast typing
Broadcasts to the channel that the bot is typing. Genreally, bots should not use this route, but if a bot takes a while to process a request it could be useful. Returns nothing in a promise.
$channel->broadcastTyping()->done(function () {
// ...
});
Create a message collector
Creates a message collector, which calls a filter function on each message received and inserts it into a collection if the function returns true
. The collector is resolved after a specified time or limit, whichever is given or whichever happens first. Takes a callback, an array of options and returns a collection of messages in a promise.
Parameters
name | type | description | default |
---|---|---|---|
filter | callable | The callback to call on every message | required |
options | array | Array of options | [] |
// Collects 5 messages containing hello
$channel->createMessageCollector(fn ($message) => strpos($message->content, 'hello') !== false, [
'limit' => 5,
])->done(function (Collection $messages) {
foreach ($messages as $message) {
// ...
}
});
Options
One of time
or limit
is required, or the collector will not resolve.
name | type | description |
---|---|---|
time | int | The time after which the collector will resolve, in milliseconds |
limit | int | The number of messages to be collected |
Get pinned messages
Returns the messages pinned in the channel. Only applicable for text channels. Returns a collection of messages in a promise.
$channel->getPinnedMessages()->done(function (Collection $messages) {
foreach ($messages as $message) {
// $message->...
}
});
Member
Members represent a user in a guild. There is a member object for every guild-user relationship, meaning that there will be multiple member objects in the Discord client with the same user ID, but they will belong to different guilds.
A member object can also be serialised into a mention string. For example:
$discord->on(Event::MESSAGE_CREATE, function (Message $message) {
// Hello <@member_id>!
// Note: `$message->member` will be `null` if the message originated from
// a private message, or if the member object was not cached.
$message->channel->sendMessage('Hello '.$message->member.'!');
});
Properties
name | type | description |
---|---|---|
user | User | the user part of the member |
nick | string | the nickname of the member |
avatar | ?string | The guild avatar URL of the member |
avatar_hash | ?string | The guild avatar hash of the member |
roles | Collection of Roles | roles the member is a part of |
joined_at | Carbon timestamp |
when the member joined the guild |
deaf | bool | whether the member is deafened |
mute | bool | whether the member is muted |
pending | ?string | whether the user has not yet passed the guild's Membership Screening requirements |
communicationdisableduntil | ?Carbon |
when the user's timeout will expire and the user will be able to communicate in the guild again, null or a time in the past if the user is not timed out |
id | string | the user ID of the member |
username | string | the username of the member |
discriminator | string | the four digit discriminator of the member |
displayname | string | nick/username#discriminator |
guild | Guild | the guild the member is a part of |
guild_id | string | the id of the guild the member is a part of |
string | status | the status of the member |
game | Activity | the current activity of the member |
premium_since | Carbon timestamp |
when the member started boosting the guild |
activities | Collection of Activities | the current activities of the member |
Ban the member
Bans the member from the guild. Returns a Ban part in a promise.
Parameters
name | type | description |
---|---|---|
daysToDelete | int | number of days back to delete messages, default none |
reason | string | reason for the ban |
$member->ban(5, 'bad person')->done(function (Ban $ban) {
// ...
});
Set the nickname of the member
Sets the nickname of the member. Requires the MANAGE_NICKNAMES
permission or CHANGE_NICKNAME
if changing self nickname. Returns nothing in a promise.
Parameters
name | type | description |
---|---|---|
nick | string | nickname of the member, null to clear, default null |
$member->setNickname('newnick')->done(function () {
// ...
});
Move member to channel
Moves the member to another voice channel. Member must already be in a voice channel. Takes a channel or channel ID and returns nothing in a promise.
Parameters
name | type | description |
---|---|---|
channel | Channel or string | the channel to move the member to |
$member->moveMember($channel)->done(function () {
// ...
});
// or
$member->moveMember('123451231231')->done(function () {
// ...
});
Add member to role
Adds the member to a role. Takes a role or role ID and returns nothing in a promise.
Parameters
name | type | description |
---|---|---|
role | Role or string | the role to add the member to |
$member->addRole($role)->done(function () {
// ...
});
// or
$member->addRole('1231231231')->done(function () {
// ...
});
Remove member from role
Removes the member from a role. Takes a role or role ID and returns nothing in a promise.
Parameters
name | type | description |
---|---|---|
role | Role or string | the role to remove the member from |
$member->removeRole($role)->done(function () {
// ...
});
// or
$member->removeRole('1231231231')->done(function () {
// ...
});
Timeout member
Times out the member in the server. Takes a carbon or null to remove. Returns nothing in a promise.
Parameters
name | type | description |
---|---|---|
communicationdisableduntil | Carbon or null |
the time for timeout to lasts on |
$member->timeoutMember(new Carbon('6 hours'))->done(function () {
// ...
});
// to remove
$member->timeoutMember()->done(function () {
// ...
});
Get permissions of member
Gets the effective permissions of the member:
- When given a channel, returns the effective permissions of a member in a channel.
- Otherwise, returns the effective permissions of a member in a guild.
Returns a role permission.
Parameters
name | type | description |
---|---|---|
channel | Channel or null | the channel to get the effective permissions for |
$member->getPermissions($channel);
// or
$member->getPermissions();
Get guild specific avatar URL
Gets the server-specific avatar URL for the member. Only call this function if you need to change the format or size of the image, otherwise use $member->avatar
. Returns a string.
Parameters
name | type | description |
---|---|---|
format | string | format of the image, one of png, jpg or webp, default webp and gif if animated |
size | int | size of the image, default 1024 |
$url = $member->getAvatarAttribute('png', 2048);
echo $url; // https://cdn.discordapp.com/guilds/:guild_id/users/:id/avatars/:avatar_hash.png?size=2048
Message
Messages are present in channels and can be anything from a cross post to a reply and a regular message.
Properties
name | type | description |
---|---|---|
id | string | id of the message |
channel_id | string | id of the channel the message was sent in |
channel | Channel | channel the message was sent in |
guild_id | string or null | the unique identifier of the guild that the channel the message was sent in belongs to |
guild | Guild or null | the guild that the message was sent in |
content | string | content of the message |
type | int, Message constants | type of the message |
mentions | Collection of Users | users mentioned in the message |
author | User | the author of the message |
user_id | string | id of the user that sent the message |
member | Member | the member that sent this message, or null if it was in a private message |
mention_everyone | bool | whether @everyone was mentioned |
timestamp | Carbon timestamp |
the time the message was sent |
edited_timestamp | Carbon timestamp or null |
the time the message was edited or null if it hasn't been edited |
tts | bool | whether text to speech was set when the message was sent |
attachments | Collection of Attachments | array of attachments |
embeds | Collection of Embeds | embeds contained in the message |
nonce | string | randomly generated string for client |
mention_roles | Collection of Roles | any roles that were mentioned in the message |
mention_channels | Collection of Channels | any channels that were mentioned in the message |
pinned | bool | whether the message is pinned |
reactions | reaction repository | any reactions on the message |
webhook_id | string | id of the webhook that sent the message |
activity | object | current message activity, requires rich present |
application | object | application of the message, requires rich presence |
application_id | string | if the message is a response to an Interaction, this is the id of the interaction's application |
message_reference | object | message that is referenced by the message |
referenced_message | Message | the message that is referenced in a reply |
interaction | object | the interaction which triggered the message (application commands) |
thread | Thread | the thread that the message was sent in |
components | Component | sent if the message contains components like buttons, action rows, or other interactive components |
sticker_items | Sticker | stickers attached to the message |
flags | int | message flags, see below 5 properties |
crossposted | bool | whether the message has been crossposted |
is_crosspost | bool | whether the message is a crosspost |
suppress_emeds | bool | whether embeds have been supressed |
sourcemessagedeleted | bool | whether the source message has been deleted e.g. crosspost |
urgent | bool | whether message is urgent |
has_thread | bool | whether this message has an associated thread, with the same id as the message |
ephemeral | bool | whether this message is only visible to the user who invoked the Interaction |
loading | bool | whether this message is an Interaction Response and the bot is "thinking" |
failedtomentionsomerolesinthread | bool | this message failed to mention some roles and add their members to the thread |
Reply to a message
Sends a "reply" to the message. Returns the new message in a promise.
Parameters
name | type | description |
---|---|---|
text | string | text to send in the message |
$message->reply('hello!')->done(function (Message $message) {
// ...
});
Crosspost a message
Crossposts a message to any channels that are following the channel the message was sent in. Returns the crossposted message in a promise.
$message->crosspost()->done(function (Message $message) {
// ...
});
Reply to a message after a delay
Similar to replying to a message, also takes a delay
parameter in which the reply will be sent after. Returns the new message in a promise.
Parameters
name | type | description |
---|---|---|
text | string | text to send in the message |
delay | int | time in milliseconds to delay before sending the message |
// <@message_author_id>, hello! after 1.5 seconds
$message->delayedReply('hello!', 1500)->done(function (Message $message) {
// ...
});
React to a message
Adds a reaction to a message. Takes an Emoji object, a custom emoji string or a unicode emoji. Returns nothing in a promise.
Parameters
name | type | description |
---|---|---|
emoticon | Emoji or string | the emoji to react with |
$message->react($emoji)->done(function () {
// ...
});
// or
$message->react(':michael:251127796439449631')->done(function () {
// ...
});
// or
$message->react('😀')->done(function () {
// ...
});
Delete reaction(s) from a message
Deletes reaction(s) from a message. Has four methods of operation, described below. Returns nothing in a promise.
Parameters
name | type | description |
---|---|---|
type | int | type of deletion, one of Message::REACT_DELETE_ALL, Message::REACT_DELETE_ME, Message:REACT_DELETE_ID, Message::REACT_DELETE_EMOJI |
emoticon | Emoji, string, null | emoji to delete, require if using DELETE_ID , DELETE_ME or DELETE_EMOJI |
id | string, null | id of the user to delete reactions for, required by DELETE_ID |
Delete all reactions
$message->deleteReaction(Message::REACT_DELETE_ALL)->done(function () {
// ...
});
Delete reaction by current user
$message->deleteReaction(Message::REACT_DELETE_ME, $emoji)->done(function () {
// ...
});
Delete reaction by another user
$message->deleteReaction(Message::REACT_DELETE_ID, $emoji, 'member_id')->done(function () {
// ...
});
Delete all reactions of one emoji
$message->deleteReaction(Message::REACT_DELETE_EMOJI, $emoji)->done(function () {
// ...
});
Delete the message
Deletes the message. Returns nothing in a promise.
$message->delete()->done(function () {
// ...
});
Edit the message
Updates the message. Takes a message builder. Returns the updated message in a promise.
$message->edit(MessageBuilder::new()
->setContent('new content'))->done(function (Message $message) {
// ...
});
Note fields not set in the builder will not be updated, and will retain their previous value.
Create reaction collector
Creates a reaction collector. Works similar to Channel's reaction collector. Takes a callback and an array of options. Returns a collection of reactions in a promise.
Options
At least one of time
or limit
must be specified.
name | type | description |
---|---|---|
time | int or false | time in milliseconds until the collector finishes |
limit | int or false | amount of reactions to be collected until the collector finishes |
$message->createReactionCollector(function (MessageReaction $reaction) {
// return true or false depending on whether you want the reaction to be collected.
return $reaction->user_id == '123123123123';
}, [
// will resolve after 1.5 seconds or 2 reactions
'time' => 1500,
'limit' => 2,
])->done(function (Collection $reactions) {
foreach ($reactions as $reaction) {
// ...
}
});
Add embed to message
Adds an embed to a message. Takes an embed object. Will overwrite the old embed (if there is one). Returns the updated message in a promise.
Parameters
name | type | description |
---|---|---|
embed | Embed | the embed to add |
$message->addEmbed($embed)->done(function (Message $message) {
// ...
});
User
User represents a user of Discord. The bot can "see" any users that to a guild that they also belong to.
Properties
name | type | description |
---|---|---|
id | string | id of the user |
username | string | username of the user |
discriminator | string | four-digit discriminator of the user |
displayname | string | username#discriminator |
avatar | string | avatar URL of the user |
avatar_hash | string | avatar hash of the user |
bot | bool | whether the user is a bot |
system | bool | whetehr the user is a system user e.g. Clyde |
mfa_enabled | bool | whether the user has multifactor authentication enabled |
banner | ?string | the banner URL of the user. |
banner_hash | ?string | the banner URL of the user. |
accent_color | ?int | the user's banner color encoded as an integer representation |
locale | ?string | locale of the user |
verified | bool | whether the user is verified |
?string | email of the user | |
flags | ?int | user flags, see the User classes constants. use bit masks to compare |
premium_type | ?int | type of nitro, see the User classes constants |
public_flags | ?int | see flags above |
Get private channel for user
Gets the private direct message channel for the user. Returns a Channel in a promise.
$user->getPrivateChannel()->done(function (Channel $channel) {
// ...
});
Send user a message
Sends a private direct message to the user. Note that your bot account can be suspended for doing this, consult Discord documentation for more information. Returns the message in a promise.
Parameters
name | type | description |
---|---|---|
message | string | content to send |
tts | bool | whether to send the message as text to speech |
embed | Embed | embed to send in the message |
$user->sendMessage('Hello, world!', false, $embed)->done(function (Message $message) {
// ...
});
Get avatar URL
Gets the avatar URL for the user. Only call this function if you need to change the format or size of the image, otherwise use $user->avatar
. Returns a string.
Parameters
name | type | description |
---|---|---|
format | string | format of the image, one of png, jpg or webp, default webp or gif if animated |
size | int | size of the image, default 1024 |
$url = $user->getAvatarAttribute('png', 2048);
echo $url; // https://cdn.discordapp.com/avatars/:user_id/:avatar_hash.png?size=2048
Get banner URL
Gets the banner URL for the user. Only call this function if you need to change the format or size of the image, otherwise use $user->banner
.
Returns a string or null
if user has no banner image set.
Parameters
name | type | description |
---|---|---|
format | string | format of the image, one of png, jpg or webp, default png or gif if animated |
size | int | size of the image, default 600 |
$url = $user->getBannerAttribute('png', 1024);
echo $url; // https://cdn.discordapp.com/banners/:user_id/:banner_hash.png?size=1024
Collection
Collections are exactly what they sound like - collections of items. In DiscordPHP collections are based around the idea of parts, but they can be used for any type of item.
// square bracket index access
$collec[123] = 'asdf';
echo $collec[123]; // asdf
// foreach loops
foreach ($collec as $item) {
// ...
}
// json serialization
json_encode($collec);
// array serialization
$collecArray = (array) $collec;
// string serialization
$jsonCollec = (string) $collec; // same as json_encode($collec)
Creating a collection
name | type | description |
---|---|---|
items | array | Array of items for the collection. Default is empty collection |
discrim | string or null | The discriminator used to discriminate between parts. Default 'id' |
class | string or null | The type of class contained in the collection. Default null |
// Creates an empty collection with discriminator of 'id' and no class type.
// Any item can be inserted into this collection.
$collec = new Collection();
// Creates an empty collection with no discriminator and no class type.
// Similar to a laravel collection.
$collec = new Collection([], null, null);
Getting an item
Gets an item from the collection, with a key and value.
name | type | description |
---|---|---|
key | any | The key to search with |
value | any | The value that the key should match |
// Collection with 3 items, discriminator is 'id', no class type
$collec = new Collection([
[
'id' => 1,
'text' => 'My ID is 1.'
],
[
'id' => 2,
'text' => 'My ID is 2.'
],
[
'id' => 3,
'text' => 'My ID is 3.'
]
]);
// [
// 'id' => 1,
// 'text' => 'My ID is 1.'
// ]
$item = $collec->get('id', 1);
// [
// 'id' => 1,
// 'text' => 'My ID is 1.'
// ]
$item = $collec->get('text', 'My ID is 1.');
Adding an item
Adds an item to the collection. Note that if class
is set in the constructor and the class of the item inserted is not the same, it will not insert.
name | type | description |
---|---|---|
$item | any | The item to insert |
// empty, no discrim, no class
$collec = new Collection([], null, null);
$collec->push(1);
$collec->push('asdf');
$collec->push(true);
// ---
class X
{
public $y;
public function __construct($y)
{
$this->y = $y;
}
}
// empty, discrim 'y', class X
$collec = new Collection([], 'y', X::class);
$collec->push(new X(123));
$collec->push(123); // won't insert
// new X(123)
$collec->get('y', 123);
Pulling an item
Removes an item from the collection and returns it.
name | type | description |
---|---|---|
key | any | The key to look for |
default | any | Default if key is not found. Default null |
$collec = new Collection([], null, null);
$collec->push(1);
$collec->push(2);
$collec->push(3);
$collec->pull(1); // returns at 1 index - which is actually 2
$collec->pull(100); // returns null
$collec->pull(100, 123); // returns 123
Filling the collection
Fills the collection with an array of items.
$collec = new Collection([], null, null);
$collec->fill([
1, 2, 3, 4,
]);
Number of items
Returns the number of items in the collection.
$collec = new Collection([
1, 2, 3
], null, null);
echo $collec->count(); // 3
Getting the first item
Gets the first item of the collection.
$collec = new Collection([
1, 2, 3
], null, null);
echo $collec->first(); // 1
Filtering a collection
Filters the collection with a given callback function. The callback function is called for every item and is called with the item. If the callback returns true, the item is added to the new collection. Returns a new collection.
name | type | description |
---|---|---|
callback | callable | The callback called on every item |
$collec = new Collection([
1, 2, 3, 100, 101, 102
], null, null);
// [ 101, 102 ]
$newCollec = $collec->filter(function ($item) {
return $item > 100;
});
Clearing a collection
Clears the collection.
$collec->clear(); // $collec = []
Mapping a collection
A given callback function is called on each item in the collection, and the result is inserted into a new collection.
name | type | description |
---|---|---|
callback | callable | The callback called on every item |
$collec = new Collection([
1, 2, 3, 100, 101, 102
], null, null);
// [ 100, 200, 300, 10000, 10100, 10200 ]
$newCollec = $collec->map(function ($item) {
return $item * 100;
});
Converting to array
Converts a collection to an array.
$arr = $collec->toArray();
Permissions
There are two types of permissions - channel permissions and role permissions. They are represented by their individual classes, but both extend the same abstract permission class.
Properties
name | type | description |
---|---|---|
bitwise | int | bitwise representation |
create_instant_invite | bool | |
manage_channels | bool | |
view_channel | bool | |
manage_roles | bool |
The rest of the properties are listed under each permission type, all are type of bool
.
Methods
Get all valid permissions
Returns a list of valid permissions, in key value form. Static method.
var_dump(ChannelPermission::getPermissions());
// [
// 'priority_speaker' => 8,
// // ...
// ]
Channel Permission
Represents permissions for text, voice, and stage instance channels.
Text Channel Permissions
create_instant_invite
manage_channels
view_channel
manage_roles
add_reactions
send_messages
send_tts_messages
manage_messages
embed_links
attach_files
read_message_history
mention_everyone
use_external_emojis
manage_webhooks
use_application_commands
manage_threads
create_public_threads
create_private_threads
use_external_stickers
send_messages_in_threads
Voice Channel Permissions
create_instant_invite
manage_channels
view_channel
manage_roles
priority_speaker
stream
connect
speak
mute_members
deafen_members
move_members
use_vad
manage_events
use_embedded_activities
wasstart_embedded_activities
Stage Instance Channel Permissions
create_instant_invite
manage_channels
view_channel
manage_roles
connect
mute_members
deafen_members
move_members
request_to_speak
manage_events
Role Permissions
Represents permissions for roles.
Permissions
create_instant_invite
manage_channels
view_channel
manage_roles
kick_members
ban_members
administrator
manage_guild
view_audit_log
view_guild_insights
change_nickname
manage_nicknames
manage_emojis_and_stickers
moderate_members
Message Builder
The MessageBuilder
class is used to describe the contents of a new (or to be updated) message.
A new message builder can be created with the new
function:
$builder = MessageBuilder::new();
Most builder functions return itself, so you can easily chain function calls together for a clean API, an example is shown on the right.
$channel->sendMessage(MessageBuilder::new()
->setContent('Hello, world!')
->addEmbed($embed)
->addFile('/path/to/file'));
Setting content
Sets the text content of the message. Throws an LengthException
if the content is greater than 2000 characters.
$builder->setContent('Hello, world!');
Setting TTS value
Sets the TTS value of the message.
$builder->setTts(true);
Adding embeds
You can add up to 10 embeds to a message. The embed functions takes Embed
objects or associative arrays:
$builder->addEmbed($embed);
You can also set the embeds from another array of embeds. Note this will remove the current embeds from the message.
$embeds = [...];
$builder->setEmbeds($embeds);
Replying to a message
Sets the message as replying to another message. Takes a Message
object.
$discord->on(Event::MESSAGE_CREATE, function (Message $message) use ($builder) {
$builder->setReplyTo($message);
});
Adding files to the message
You can add multiple files to a message. The addFile
function takes a path to a file, as well as an optional filename.
If the filename parameter is ommited, it will take the filename from the path. Throws an exception if the path does not exist.
$builder->addFile('/path/to/file', 'file.png');
You can also add files to messages with the content as a string:
$builder->addFileFromContent('file.txt', 'contents of my file!');
You can also remove all files from a builder:
$builder->clearFiles();
There is no limit on the number of files you can upload, but the whole request must be less than 8MB (including headers and JSON payload).
Adding sticker
You can add up to 3 stickers to a message. The function takes Sticker
object.
$builder->addSticker($sticker);
To remove a sticker:
$builder->removeSticker($sticker);
You can also set the stickers from another array of stickers. Note this will remove the current stickers from the message.
$stickers = [...];
$builder->setStickers($stickers);
Adding message components
Adds a message component to the message. You can only add ActionRow
and SelectMenu
objects. To add buttons, wrap the button in an ActionRow
object.
Throws an InvalidArgumentException
if the given component is not an ActionRow
or SelectMenu
Throws an OverflowException
if you already have 5 components in the message.
$component = SelectMenu::new();
$builder->addComponent($component);
Message Components
Message components are new components you can add to messages, such as buttons and select menus. There are currently four different types of message components:
ActionRow
Represents a row of buttons on a message. You can add up to 5 buttons to the row, which can then be added to the message. You can only add buttons to action rows.
$row = ActionRow::new()
->addComponent(Button::new(Button::STYLE_SUCCESS));
Functions
name | description |
---|---|
addComponent($component) |
adds a component to action row. must be a button component. |
removeComponent($component) |
removes the given component from the action row. |
getComponents(): Component[] |
returns all the action row components in an array. |
Button
Represents a button attached to a message.
You cannot directly attach a button to a message, it must be contained inside an ActionRow
.
$button = Button::new(Button::STYLE_SUCCESS)
->setLabel('push me!');
There are 5 different button styles:
name | constant | colour |
---|---|---|
primary | Button::STYLE_PRIMARY |
blurple |
secondary | Button::STYLE_SECONDARY |
grey |
success | Button::STYLE_SUCCESS |
green |
danger | Button::STYLE_DANGER |
red |
link | Button::STYLE_LINK |
grey |
Functions
name | description |
---|---|
setStyle($style) |
sets the style of the button. must be one of the above constants. |
setLabel($label) |
sets the label of the button. maximum 80 characters. |
setEmoji($emoji) |
sets the emoji for the button. must be an Emoji object. |
setCustomId($custom_id) |
sets the custom ID of the button. maximum 100 characters. will be automatically generated if left null. not applicable for link buttons. |
setUrl($url) |
sets the url of the button. only for buttons with the Button::STYLE_LINK style. |
setDisabled($disabled) |
sets whether the button is disabled or not. |
setListener($listener, $discord) |
sets the listener for the button. see below for more information. not applicable for link buttons. |
removeListener() |
removes the listener from the button. |
Adding a button listener
If you add a button you probably want to listen for when it is clicked.
This is done through the setListener(callable $listener, Discord $discord)
function.
The callable $listener
will be a function which is called with the Interaction
object that triggered the button press.
You must also pass the function the $discord
client.
$button->setListener(function (Interaction $interaction) {
$interaction->respondWithMessage(MessageBuilder::new()
->setContent('why\'d u push me?'));
}, $discord);
If the interaction is not responded to after the function is called, the interaction will be automatically acknowledged with no response. If you are going to acknowledge the interaction after a delay (e.g. HTTP request, arbitrary timeout) you should return a promise from the listener to prevent the automatic acknowledgement:
$button->setListener(function (Interaction $interaction) use ($discord) {
return someFunctionWhichWillReturnAPromise()->then(function ($returnValueFromFunction) use ($interaction) {
$interaction->respondWithMessage(MessageBuilder::new()
->setContent($returnValueFromFunction));
});
}, $discord);
SelectMenu
Select menus are a dropdown which can be attached to a message. They operate similar to buttons. They do not need to be attached
to an ActionRow
. You may have up to 25 Option
s attached to a select menu.
$select = SelectMenu::new()
->addOption(Option::new('me?'))
->addOption(Option::new('or me?'));
Functions
name | description |
---|---|
addOption($option) |
adds an option to the select menu. maximum 25 options per menu. options must have unique values. |
removeOption($option) |
removes an option from the select menu. |
setPlaceholder($placeholder) |
sets a placeholder string to be displayed when nothing is selected. null to clear. max 150 characters. |
setMinValues($min_values) |
the number of values which must be selected to submit the menu. between 0 and 25, default 1. |
setMaxValues($max_values) |
the maximum number of values which can be selected. maximum 25, default 1. |
setDisabled($disabled) |
sets whether the menu is disabled or not. |
setListener($listener, $discord) |
sets the listener for the select menu. see below for more information. |
removeListener() |
removes the listener from the select menu. |
Option
functions
name | description |
---|---|
new($label, ?$value) |
creates a new option. requires a label to display, and optionally an internal value (leave as null to auto-generate one). |
setDescription($description) |
sets the description of the option. null to clear. maximum 100 characters. |
setEmoji($emoji) |
sets the emoji of the option. null to clear. must be an emoji object. |
setDefault($default) |
sets whether the option is the default option. |
getValue() |
gets the internal developer value of the option. |
Adding a select menu listener
Select menu listeners operate similar to the button listeners, so please read the above section first. The callback function will
be called with the Interaction
object as well as a collection of selected Option
s.
$select->setListener(function (Interaction $interaction, Collection $options) {
foreach ($options as $option) {
echo $option->getValue().PHP_EOL;
}
$interaction->respondWithMessage(MessageBuilder::new()->setContent('thanks!'));
}, $discord);
TextInput
Text inputs are an interactive component that render on modals.
$textInput = TextInput::new('Label', TextInput::TYPE_SHORT, 'custom id')
->setRequired(true);
They can be used to collect short-form or long-form text:
style | constant |
---|---|
Short (single line) | TextInput::STYLE_SHORT |
Paragraph (multi line) | TextInput::STYLE_PARAGRAPH |
Functions
name | description |
---|---|
setCustomId($custom_id) |
sets the custom ID of the text input. maximum 100 characters. will be automatically generated if left null. |
setStyle($style) |
sets the style of the text input. must be one of the above constants. |
setLabel($label) |
sets the label of the button. maximum 80 characters. |
setMinLength($min_length) |
the minimum length of value. between 0 and 4000, default 0. |
setMaxLength($max_length) |
the maximum length of value. between 1 and 4000, default 4000. |
setValue($value) |
sets a pre-filled value for the text input. maximum 4000 characters. |
setPlaceholder($placeholder) |
sets a placeholder string to be displayed when text input is empty. max 100 characters. |
setRequired($required) |
sets whether the text input is required or not. |
Interactions
Interactions are utilized in message components and slash commands.
Attributes
name | type | description |
---|---|---|
id | string | id of the interaction. |
application_id | string | id of the application associated to the interaction. |
int | type | type of interaction. |
data | ?InteractionData |
data associated with the interaction. |
guild | ?Guild |
guild interaction was triggered from, null if DM. |
channel | ?Channel |
channel interaction was triggered from. |
member | ?Member |
member that triggered interaction. |
user | User |
user that triggered interaction. |
token | string | internal token for responding to interaction. |
version | int | version of interaction. |
message | ?Message |
message that triggered interaction. |
locale | ?string | The selected language of the invoking user. |
guild_locale | ?string | The guild's preferred locale, if invoked in a guild. |
The locale list can be seen on Discord API reference.
Functions on interaction create
The following functions are used to respond an interaction after being created Event::INTERACTION_CREATE
,
responding interaction with wrong type throws a LogicException
name | description | valid for interaction type |
---|---|---|
acknowledgeWithResponse(?bool $ephemeral) |
acknowledges the interaction, creating a placeholder response to be updated | APPLICATION_COMMAND , MESSAGE_COMPONENT , MODAL_SUBMIT |
acknowledge() |
defer the interaction | MESSAGE_COMPONENT , MODAL_SUBMIT |
respondWithMessage(MessageBuilder $builder, ?bool $ephemeral) |
responds to the interaction with a message. ephemeral is default false | APPLICATION_COMMAND , MESSAGE_COMPONENT , MODAL_SUBMIT |
autoCompleteResult(array $choices) |
responds a suggestion to options with auto complete | APPLICATION_COMMAND_AUTOCOMPLETE |
showModal(string $title, string $custom_id, array $components, ?callable $submit = null) |
responds to the interaction with a popup modal | MODAL_SUBMIT |
Functions after interaction response
The following functions can be only used after interaction respond above,
otherwise throws a RuntimeException
"Interaction has not been responded to."
name | description | return |
---|---|---|
updateMessage(MessageBuilder $message) |
updates the message the interaction was triggered from. only for message component interaction | Promise<void> |
getOriginalResponse() |
gets the original interaction response | Promise<Message> |
updateOriginalResponse(MessageBuilder $message) |
updates the original interaction response | Promise<Message> |
deleteOriginalResponse() |
deletes the original interaction response | Promise<void> |
sendFollowUpMessage(MessageBuilder $builder, ?bool $ephemeral) |
sends a follow up message to the interaction. ephemeral is defalt false | Promise<Message> |
getFollowUpMessage(string $message_id) |
gets a non ephemeral follow up message from the interaction | Promise<Message> |
updateFollowUpMessage(string $message_id, MessageBuilder $builder) |
updates the follow up message of the interaction | Promise<Message> |
deleteFollowUpMessage(string $message_id) |
deletes a follow up message from the interaction | Promise<void> |