DiscordPHP Documentation

SessionLobbyRepository extends AbstractRepository
in package

The lobbies a player is in, and what the player does in them.

Everything here is sent with the player's own OAuth2 token, through their Session. Managing lobbies from a game's backend — creating them, adding and removing members — is done with the bot token instead, through LobbyRepository.

Tags
see
Lobby
Session::$lobbies
since
10.59.0
link
https://docs.discord.com/developers/resources/lobby

Table of Contents

Properties

$cache  : CacheWrapper
$discrim  : string
$class  : string
Class type allowed into the collection.
$discord  : mixed
$endpoints  : array<string|int, mixed>
Endpoints for interacting with the Discord servers.
$factory  : Factory
The parts factory.
$http  : Http
The HTTP client.
$items  : array<string|int, mixed>
The items contained in the collection.
$session  : ?Session
The player whose token every request here is sent with.
$vars  : array<string|int, mixed>
Variables that are related to the repository.

Methods

__call()  : mixed
This method checks if a method with the name "__Collection__{$name}" exists within the class. If it does, it calls that method with the provided arguments.
__construct()  : mixed
AbstractRepository constructor.
__debugInfo()  : array<string|int, mixed>
__get()  : mixed
Exposes the read-only \`discrim\` and \`cache\` properties.
clear()  : void
Clears the repository.
create()  : Part
Builds a new, empty part.
createInvite()  : PromiseInterface<string|int, Invite>
Creates an invite for the player to the channel linked to a lobby.
createOrJoin()  : PromiseInterface<string|int, Lobby>
Joins the lobby with this secret, creating it first if there is none.
delete()  : PromiseInterface<string|int, Part>
Attempts to delete a part on the Discord servers.
fetch()  : PromiseInterface<string|int, Part>
Gets a part from the repository or Discord servers.
filter()  : ExCollectionInterface
Runs a filter callback over the repository and returns a new collection based on the response of the callback.
find()  : Lobby|null
first()  : Lobby|null
fresh()  : PromiseInterface<string|int, Part>
Returns a part with fresh values.
freshen()  : PromiseInterface<string|int, static>
Freshens the repository cache.
get()  : Lobby|null
getIterator()  : Traversable
Returns an iterator for the cache.
getMessages()  : PromiseInterface<string|int, ExCollectionInterface<string|int, Message>|array<string|int, Message>>
Returns the most recent messages in a lobby the player is in.
has()  : bool
Checks if the array has an object.
jsonSerialize()  : array<string|int, mixed>
keys()  : array<string|int, int>|array<string|int, string>
Get the keys of the items.
last()  : Lobby|null
leave()  : PromiseInterface
Leaves a lobby.
linkChannel()  : PromiseInterface<string|int, Lobby>
Links a guild text channel to a lobby, so the lobby's chat appears there.
offsetExists()  : bool
If the repository has an offset.
offsetGet()  : Part|null
Gets a part from the repository.
offsetSet()  : void
Sets a part into the repository.
offsetUnset()  : void
Unsets an index from the repository.
pull()  : Part|mixed
Pulls a part from the repository.
pushItem()  : self
Pushes a single item to the repository.
save()  : PromiseInterface<string|int, Part>
Attempts to save a part to the Discord servers.
sendMessage()  : PromiseInterface<string|int, Message>
Sends a message to a lobby.
set()  : mixed
Sets a part in the repository.
toArray()  : array<string|int, mixed>
Converts the weak caches to array.
unlinkChannel()  : PromiseInterface<string|int, Lobby>
Unlinks whatever channel is linked to a lobby.
values()  : array<string|int, mixed>
Get the values of the items.
cacheFreshen()  : PromiseInterface<string|int, static>
http()  : Http
The session's client, looked up each time because refreshing the token replaces it.
idOf()  : string
The id of a part, or the id itself.
remember()  : PromiseInterface<string|int, Lobby>
Hydrates a lobby and keeps it here.

Properties

$class

Class type allowed into the collection.

protected string $class = \Discord\Parts\Lobby\Lobby::class
Tags
inheritDoc

$endpoints

Endpoints for interacting with the Discord servers.

protected array<string|int, mixed> $endpoints = []

Endpoints.

Tags
inheritDoc

$items

The items contained in the collection.

protected array<string|int, mixed> $items = []

$vars

Variables that are related to the repository.

protected array<string|int, mixed> $vars = []

Variables.

Methods

__call()

This method checks if a method with the name "__Collection__{$name}" exists within the class. If it does, it calls that method with the provided arguments.

public __call(string $name, array<string|int, mixed> $arguments) : mixed

If the method does not exist, it throws a BadMethodCallException.

Previously, this class utilized parent::method to call methods from the parent class. This was changed to use the __Collection__method naming convention to avoid conflicts

Parameters
$name : string

The name of the method being called.

$arguments : array<string|int, mixed>

The arguments passed to the method.

Tags
throws
BadMethodCallException

If the method does not exist.

Return values
mixed —

The result of the called method.

__construct()

AbstractRepository constructor.

public __construct(Discord $discord[, array<string|int, mixed> $vars = [] ]) : mixed
Parameters
$discord : Discord
$vars : array<string|int, mixed> = []

An array of variables used for the endpoint.

__debugInfo()

public __debugInfo() : array<string|int, mixed>
Return values
array<string|int, mixed>

__get()

Exposes the read-only \`discrim\` and \`cache\` properties.

public __get(string $key) : mixed
Parameters
$key : string

create()

Builds a new, empty part.

public create([array<string|int, mixed>|object $attributes = [] ][, bool $created = false ]) : Part
Parameters
$attributes : array<string|int, mixed>|object = []

The attributes for the new part.

$created : bool = false
Tags
throws
Exception
Return values
Part —

The new part.

createOrJoin()

Joins the lobby with this secret, creating it first if there is none.

public createOrJoin(string $secret[, ?array<string|int, mixed> $data = [] ]) : PromiseInterface<string|int, Lobby>
Parameters
$secret : string

Identifies the lobby within the application.

$data : ?array<string|int, mixed> = []

['member_metadata'] String key/value pairs to set on the player's lobby member. The max total length is 1000.

Tags
link
https://docs.discord.com/developers/resources/lobby#create-or-join-lobby
Return values
PromiseInterface<string|int, Lobby>

delete()

Attempts to delete a part on the Discord servers.

public delete(Part|string $part[, string|null $reason = null ]) : PromiseInterface<string|int, Part>
Parameters
$part : Part|string

The part to delete.

$reason : string|null = null

Reason for Audit Log (if supported).

Tags
throws
Exception
Return values
PromiseInterface<string|int, Part>

fetch()

Gets a part from the repository or Discord servers.

public fetch(string $id[, bool $fresh = false ]) : PromiseInterface<string|int, Part>
Parameters
$id : string

The ID to search for.

$fresh : bool = false

Whether we should skip checking the cache.

Tags
throws
Exception
Return values
PromiseInterface<string|int, Part>

filter()

Runs a filter callback over the repository and returns a new collection based on the response of the callback.

public filter(callable $callback) : ExCollectionInterface
Parameters
$callback : callable
Tags
todo

This method will be typed to return an ExCollectionInterface in v11

Return values
ExCollectionInterface

fresh()

Returns a part with fresh values.

public fresh(Part $part[, array<string|int, mixed> $queryparams = [] ]) : PromiseInterface<string|int, Part>
Parameters
$part : Part

The part to get fresh values.

$queryparams : array<string|int, mixed> = []

Query string params to add to the request (no validation)

Tags
throws
Exception
Return values
PromiseInterface<string|int, Part>

freshen()

Freshens the repository cache.

public freshen([array<string|int, mixed> $queryparams = [] ]) : PromiseInterface<string|int, static>
Parameters
$queryparams : array<string|int, mixed> = []

Query string params to add to the request (no validation)

Tags
throws
Exception
Return values
PromiseInterface<string|int, static>

getIterator()

Returns an iterator for the cache.

public & getIterator() : Traversable
Return values
Traversable

getMessages()

Returns the most recent messages in a lobby the player is in.

public getMessages(Lobby|string $lobby[, int $limit = 50 ]) : PromiseInterface<string|int, ExCollectionInterface<string|int, Message>|array<string|int, Message>>
Parameters
$lobby : Lobby|string

The lobby or lobby id.

$limit : int = 50

How many messages, between 1 and 200.

Tags
link
https://docs.discord.com/developers/resources/lobby#get-lobby-messages
Return values
PromiseInterface<string|int, ExCollectionInterface<string|int, Message>|array<string|int, Message>>

has()

Checks if the array has an object.

public has(string|int ...$keys) : bool

Use async $repository->cache->has()

Parameters
$keys : string|int
Return values
bool

jsonSerialize()

public jsonSerialize([bool $assoc = true ]) : array<string|int, mixed>
Parameters
$assoc : bool = true
Tags
inheritDoc
Return values
array<string|int, mixed>

keys()

Get the keys of the items.

public keys() : array<string|int, int>|array<string|int, string>
Return values
array<string|int, int>|array<string|int, string>

linkChannel()

Links a guild text channel to a lobby, so the lobby's chat appears there.

public linkChannel(Lobby|string $lobby, Channel|string $channel) : PromiseInterface<string|int, Lobby>

The player must be a lobby member with the CanLinkLobby flag.

Parameters
$lobby : Lobby|string

The lobby or lobby id.

$channel : Channel|string

The channel or channel id.

Tags
link
https://docs.discord.com/developers/resources/lobby#link-channel-to-lobby
Return values
PromiseInterface<string|int, Lobby>

offsetExists()

If the repository has an offset.

public offsetExists(string|int $offset) : bool

Use async $repository->cache->has() This method is deprecated for userland code but can still be used internally within the library.

Parameters
$offset : string|int
Return values
bool

offsetGet()

Gets a part from the repository.

public offsetGet(string|int $offset) : Part|null

Use async $repository->cacheGet() or sync $repository->get() This method is deprecated for userland code but can still be used internally within the library.

Parameters
$offset : string|int
Return values
Part|null

offsetSet()

Sets a part into the repository.

public offsetSet(string|int $offset, ?Part $value) : void

Use async $repository->cache->set()

Parameters
$offset : string|int
$value : ?Part

offsetUnset()

Unsets an index from the repository.

public offsetUnset(string|int $offset) : void

Use async $repository->cache->delete()

Parameters
$offset : string|int

pull()

Pulls a part from the repository.

public pull(string|int $key[, mixed $default = null ]) : Part|mixed

Use async $repository->cachePull()

Parameters
$key : string|int
$default : mixed = null
Return values
Part|mixed

pushItem()

Pushes a single item to the repository.

public pushItem(Part $item) : self

Use async $repository->cache->set() This method is deprecated for userland code but can still be used internally within the library.

Parameters
$item : Part
Return values
self

save()

Attempts to save a part to the Discord servers.

public save(Part $part[, string|null $reason = null ]) : PromiseInterface<string|int, Part>

Use Part->save($reason) to ensure permissions are checked.

Parameters
$part : Part

The part to save.

$reason : string|null = null

Reason for Audit Log (if supported).

Tags
throws
Exception
Return values
PromiseInterface<string|int, Part>

sendMessage()

Sends a message to a lobby.

public sendMessage(Lobby|string $lobby, string $content[, ?int $data = [] ]) : PromiseInterface<string|int, Message>
Parameters
$lobby : Lobby|string

The lobby or lobby id.

$content : string

The message content. Must not be empty.

$data : ?int = []

['flags'] Message flags; only those the Social SDK can create are accepted.

Tags
link
https://docs.discord.com/developers/resources/lobby#send-lobby-message
Return values
PromiseInterface<string|int, Message>

toArray()

Converts the weak caches to array.

public toArray([bool $assoc = true ]) : array<string|int, mixed>

Use jsonSerialize

Parameters
$assoc : bool = true
Return values
array<string|int, mixed>

values()

Get the values of the items.

public values() : array<string|int, mixed>
Return values
array<string|int, mixed>

cacheFreshen()

protected cacheFreshen(object $response) : PromiseInterface<string|int, static>
Parameters
$response : object
Return values
PromiseInterface<string|int, static>

http()

The session's client, looked up each time because refreshing the token replaces it.

protected http() : Http
Tags
throws
LogicException

The repository was never bound to a session.

Return values
Http

idOf()

The id of a part, or the id itself.

protected idOf(Part|string $part) : string
Parameters
$part : Part|string
Return values
string

remember()

Hydrates a lobby and keeps it here.

protected remember(object|array<string|int, mixed> $response) : PromiseInterface<string|int, Lobby>
Parameters
$response : object|array<string|int, mixed>
Return values
PromiseInterface<string|int, Lobby>
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