PresenceUpdate
extends Part
in package
A PresenceUpdate part is used when the `PRESENCE_UPDATE` event is fired on the WebSocket. It contains information about the users presence such as their status (online/away) and their current game.
Tags
Table of Contents
- $activities : Collection|array<string|int, Activity>
- $client_status : object
- $created : bool
- Is the part already created in the Discord servers?
- $desktop_status : string|null
- $game : Activity
- $guild : Guild|null
- $guild_id : string
- $member : Member
- $mobile_status : string|null
- $roles : Collection|array<string|int, Role>
- $scriptData : mixed
- Custom script data.
- $status : string
- $user : User
- $web_status : string|null
- $attributes : array<string|int, mixed>
- The parts attributes.
- $discord : Discord
- The Discord client.
- $factory : Factory
- The factory.
- $fillable : array<string|int, mixed>
- The parts fillable attributes.
- $hidden : array<string|int, mixed>
- Attributes that are hidden from debug info.
- $http : Http
- The HTTP client.
- $repositories : array<string|int, mixed>
- An array of repositories that can exist in a part.
- $repositories_cache : array<string|int, mixed>
- An array of repositories.
- $visible : array<string|int, mixed>
- Attributes which are visible from debug info.
- __construct() : mixed
- Create a new part instance.
- __debugInfo() : array<string|int, mixed>
- Handles debug calls from var_dump and similar functions.
- __get() : mixed
- Handles dynamic get calls onto the part.
- __serialize() : array<string|int, mixed>
- __set() : void
- Handles dynamic set calls onto the part.
- __toString() : string
- Converts the part to a string.
- __unserialize() : void
- fetch() : ExtendedPromiseInterface<string|int, self>
- Fetches any missing information about the part from Discord's servers.
- fill() : void
- Fills the parts attributes from an array.
- getCreatableAttributes() : array<string|int, mixed>
- Returns the attributes needed to create.
- getPublicAttributes() : array<string|int, mixed>
- Returns an array of public attributes.
- getRawAttributes() : array<string|int, mixed>
- Returns an array of raw attributes.
- getRepositoryAttributes() : array<string|int, mixed>
- Gets the attributes to pass to repositories.
- getUpdatableAttributes() : array<string|int, mixed>
- Returns the updatable attributes.
- isPartial() : bool
- Whether the part is considered partial i.e. missing information which can be fetched from Discord.
- jsonSerialize() : array<string|int, mixed>
- Provides data when the part is encoded into JSON. Used for JsonSerializable.
- offsetExists() : bool
- Checks if an attribute exists via key. Used for ArrayAccess.
- offsetGet() : mixed
- Gets an attribute via key. Used for ArrayAccess.
- offsetSet() : void
- Sets an attribute via key. Used for ArrayAccess.
- offsetUnset() : void
- Unsets an attribute via key. Used for ArrayAccess.
- serialize() : string|null
- Serializes the data. Used for Serializable.
- unserialize() : void
- Unserializes some data and stores it. Used for Serializable.
- afterConstruct() : void
- Called after the part has been constructed.
- getActivitiesAttribute() : Collection|array<string|int, Activity>
- Gets the activities attribute.
- getDesktopStatusAttribute() : string|null
- Gets the status of the user on their desktop client.
- getGameAttribute() : Activity|null
- Gets the game attribute.
- getGuildAttribute() : Guild|null
- Gets the guild attribute.
- getMemberAttribute() : Member|null
- Gets the member attribute.
- getMobileStatusAttribute() : string|null
- Gets the status of the user on their mobile client.
- getRolesAttribute() : Collection|array<string|int, Role>
- Returns the users roles.
- getUserAttribute() : User
- Gets the user attribute.
- getWebStatusAttribute() : string|null
- Gets the status of the user on their web client.
- checkForMutator() : string|false
- Checks if there is a mutator present.
- getAttribute() : mixed
- Gets an attribute on the part.
- setAttribute() : void
- Sets an attribute on the part.
- studly() : string
- Converts a string to studlyCase.
Properties
$activities
public
Collection|array<string|int, Activity>
$activities
The activities of the user.
$client_status
public
object
$client_status
Status of the client.
$created
Is the part already created in the Discord servers?
public
bool
$created
= false
Whether the part has been created.
$desktop_status
public
string|null
$desktop_status
Status of the user on their desktop client. Null if they are not active on desktop.
$game read-only
public
Activity
$game
The updated game of the user.
$guild read-only
public
Guild|null
$guild
The guild that the presence update affects.
$guild_id
public
string
$guild_id
The unique identifier of the guild that the presence update affects.
$member read-only
public
Member
$member
The member that the presence update affects.
$mobile_status
public
string|null
$mobile_status
Status of the user on their mobile client. Null if they are not active on mobile.
$roles read-only
public
Collection|array<string|int, Role>
$roles
Roles that the user has in the guild.
$scriptData
Custom script data.
public
mixed
$scriptData
Used for storing custom information, used by end products.
Tags
$status
public
string
$status
The updated status of the user.
$user
public
User
$user
The user that the presence update affects.
$web_status
public
string|null
$web_status
Status of the user on their web client. Null if they are not active on web.
$attributes
The parts attributes.
protected
array<string|int, mixed>
$attributes
= []
The parts attributes and content.
$discord
The Discord client.
protected
Discord
$discord
Client.
$factory
The factory.
protected
Factory
$factory
Factory.
$fillable
The parts fillable attributes.
protected
array<string|int, mixed>
$fillable
= ['user', 'guild_id', 'status', 'activities', 'client_status']
The array of attributes that can be mass-assigned.
$hidden
Attributes that are hidden from debug info.
protected
array<string|int, mixed>
$hidden
= []
Attributes that are hidden from public.
$http
The HTTP client.
protected
Http
$http
Client.
$repositories
An array of repositories that can exist in a part.
protected
array<string|int, mixed>
$repositories
= []
Repositories.
$repositories_cache
An array of repositories.
protected
array<string|int, mixed>
$repositories_cache
= []
$visible
Attributes which are visible from debug info.
protected
array<string|int, mixed>
$visible
= [
'game',
// @internal
'member',
'roles',
]
Methods
__construct()
Create a new part instance.
public
__construct(Discord $discord[, array<string|int, mixed> $attributes = [] ][, bool $created = false ]) : mixed
Parameters
- $discord : Discord
-
The Discord client.
- $attributes : array<string|int, mixed> = []
-
An array of attributes to build the part.
- $created : bool = false
-
Whether the part has already been created.
Return values
mixed —__debugInfo()
Handles debug calls from var_dump and similar functions.
public
__debugInfo() : array<string|int, mixed>
Tags
Return values
array<string|int, mixed> —An array of public attributes.
__get()
Handles dynamic get calls onto the part.
public
__get(string $key) : mixed
Parameters
- $key : string
-
The attributes key.
Tags
Return values
mixed —The value of the attribute.
__serialize()
public
__serialize() : array<string|int, mixed>
Return values
array<string|int, mixed> —__set()
Handles dynamic set calls onto the part.
public
__set(string $key, mixed $value) : void
Parameters
- $key : string
-
The attributes key.
- $value : mixed
-
The attributes value.
Tags
Return values
void —__toString()
Converts the part to a string.
public
__toString() : string
Tags
Return values
string —A JSON string of attributes.
__unserialize()
public
__unserialize(array<string|int, mixed> $data) : void
Parameters
- $data : array<string|int, mixed>
Return values
void —fetch()
Fetches any missing information about the part from Discord's servers.
public
fetch() : ExtendedPromiseInterface<string|int, self>
Tags
Return values
ExtendedPromiseInterface<string|int, self> —fill()
Fills the parts attributes from an array.
public
fill(array<string|int, mixed> $attributes) : void
Parameters
- $attributes : array<string|int, mixed>
-
An array of attributes to build the part.
Return values
void —getCreatableAttributes()
Returns the attributes needed to create.
public
getCreatableAttributes() : array<string|int, mixed>
Return values
array<string|int, mixed> —getPublicAttributes()
Returns an array of public attributes.
public
getPublicAttributes() : array<string|int, mixed>
Tags
Return values
array<string|int, mixed> —An array of public attributes.
getRawAttributes()
Returns an array of raw attributes.
public
getRawAttributes() : array<string|int, mixed>
Return values
array<string|int, mixed> —Raw attributes.
getRepositoryAttributes()
Gets the attributes to pass to repositories.
public
getRepositoryAttributes() : array<string|int, mixed>
Note: The order matters for repository tree (top to bottom).
Return values
array<string|int, mixed> —Attributes.
getUpdatableAttributes()
Returns the updatable attributes.
public
getUpdatableAttributes() : array<string|int, mixed>
Return values
array<string|int, mixed> —isPartial()
Whether the part is considered partial i.e. missing information which can be fetched from Discord.
public
isPartial() : bool
Return values
bool —jsonSerialize()
Provides data when the part is encoded into JSON. Used for JsonSerializable.
public
jsonSerialize() : array<string|int, mixed>
Tags
Return values
array<string|int, mixed> —An array of public attributes.
offsetExists()
Checks if an attribute exists via key. Used for ArrayAccess.
public
offsetExists(string $key) : bool
Parameters
- $key : string
-
The attribute key.
Return values
bool —Whether the offset exists.
offsetGet()
Gets an attribute via key. Used for ArrayAccess.
public
offsetGet(string $key) : mixed
Parameters
- $key : string
-
The attribute key.
Tags
Return values
mixed —offsetSet()
Sets an attribute via key. Used for ArrayAccess.
public
offsetSet(string $key, mixed $value) : void
Parameters
- $key : string
-
The attribute key.
- $value : mixed
-
The attribute value.
Tags
Return values
void —offsetUnset()
Unsets an attribute via key. Used for ArrayAccess.
public
offsetUnset(string $key) : void
Parameters
- $key : string
-
The attribute key.
Return values
void —serialize()
Serializes the data. Used for Serializable.
public
serialize() : string|null
Return values
string|null —A string of serialized data.
unserialize()
Unserializes some data and stores it. Used for Serializable.
public
unserialize(string $data) : void
Parameters
- $data : string
-
Some serialized data.
Tags
Return values
void —afterConstruct()
Called after the part has been constructed.
protected
afterConstruct() : void
Return values
void —getActivitiesAttribute()
Gets the activities attribute.
protected
getActivitiesAttribute() : Collection|array<string|int, Activity>
Return values
Collection|array<string|int, Activity> —getDesktopStatusAttribute()
Gets the status of the user on their desktop client.
protected
getDesktopStatusAttribute() : string|null
Return values
string|null —getGameAttribute()
Gets the game attribute.
protected
getGameAttribute() : Activity|null
Return values
Activity|null —The game attribute.
getGuildAttribute()
Gets the guild attribute.
protected
getGuildAttribute() : Guild|null
Return values
Guild|null —The guild that the user was in.
getMemberAttribute()
Gets the member attribute.
protected
getMemberAttribute() : Member|null
Return values
Member|null —getMobileStatusAttribute()
Gets the status of the user on their mobile client.
protected
getMobileStatusAttribute() : string|null
Return values
string|null —getRolesAttribute()
Returns the users roles.
protected
getRolesAttribute() : Collection|array<string|int, Role>
Return values
Collection|array<string|int, Role> —getUserAttribute()
Gets the user attribute.
protected
getUserAttribute() : User
Return values
User —The user that had their presence updated.
getWebStatusAttribute()
Gets the status of the user on their web client.
protected
getWebStatusAttribute() : string|null
Return values
string|null —checkForMutator()
Checks if there is a mutator present.
private
checkForMutator(string $key, string $type) : string|false
Parameters
- $key : string
-
The attribute name to check.
- $type : string
-
Either get or set.
Return values
string|false —Either a string if it is callable or false.
getAttribute()
Gets an attribute on the part.
private
getAttribute(string $key) : mixed
Parameters
- $key : string
-
The key to the attribute.
Tags
Return values
mixed —Either the attribute if it exists or void.
setAttribute()
Sets an attribute on the part.
private
setAttribute(string $key, mixed $value) : void
Parameters
- $key : string
-
The key to the attribute.
- $value : mixed
-
The value of the attribute.
Return values
void —studly()
Converts a string to studlyCase.
private
static studly(string $string) : string
This is a port of updated Laravel's implementation, a non-regex with static cache. The Discord\studly() is kept due to unintended bug and we do not want to introduce BC by replacing it. This method is private static as we may move it outside this class in future.
Parameters
- $string : string
-
The string to convert.