Activity
extends Part
in package
The Activity part describes activities the member is undertaking.
Tags
Table of Contents
- FLAG_EMBEDDED = 1 << 8
- FLAG_INSTANCE = 1 << 0
- FLAG_JOIN = 1 << 1
- FLAG_JOIN_REQUEST = 1 << 3
- FLAG_PARTY_PRIVACY_FRIENDS = 1 << 6
- FLAG_PARTY_PRIVACY_VOICE_CHANNEL = 1 << 7
- FLAG_PLAY = 1 << 5
- FLAG_SPECTATE = 1 << 2
- FLAG_SYNC = 1 << 4
- STATUS_DND = 'dnd'
- STATUS_IDLE = 'idle'
- STATUS_INVISIBLE = 'invisible'
- STATUS_ONLINE = 'online'
- TYPE_COMPETING = 5
- Competing in {name}
- TYPE_CUSTOM = 4
- {emoji} {name}
- TYPE_GAME = 0
- Playing {name}
- TYPE_LISTENING = 2
- Listening to {name}
- TYPE_PLAYING = self::TYPE_GAME
- TYPE_STREAMING = 1
- Streaming {details}
- TYPE_WATCHING = 3
- Watching {name}
- $application_id : string|null
- $assets : object|null
- $buttons : array<string|int, object>|null
- $created : bool
- Is the part already created in the Discord servers?
- $created_at : Carbon|null
- $details : Array|null
- $emoji : Emoji|null
- $flags : int|null
- $instance : bool|null
- $name : string
- $party : object|null
- $scriptData : mixed
- Custom script data.
- $secrets : object|null
- $state : Array|null
- $timestamps : object|null
- $type : int
- $url : Array|null
- $attributes : array<string|int, mixed>
- The parts attributes.
- $discord : Discord
- The Discord client.
- $factory : Factory
- The factory.
- $fillable : array<string|int, mixed>
- The parts fillable attributes.
- $hidden : array<string|int, mixed>
- Attributes that are hidden from debug info.
- $http : Http
- The HTTP client.
- $repositories : array<string|int, mixed>
- An array of repositories that can exist in a part.
- $repositories_cache : array<string|int, mixed>
- An array of repositories.
- $visible : array<string|int, mixed>
- Attributes which are visible from debug info.
- __construct() : mixed
- Create a new part instance.
- __debugInfo() : array<string|int, mixed>
- Handles debug calls from var_dump and similar functions.
- __get() : mixed
- Handles dynamic get calls onto the part.
- __serialize() : array<string|int, mixed>
- __set() : void
- Handles dynamic set calls onto the part.
- __toString() : string
- Converts the activity to a string.
- __unserialize() : void
- fetch() : ExtendedPromiseInterface<string|int, self>
- Fetches any missing information about the part from Discord's servers.
- fill() : void
- Fills the parts attributes from an array.
- getCreatableAttributes() : array<string|int, mixed>
- Returns the attributes needed to create.
- getPublicAttributes() : array<string|int, mixed>
- Returns an array of public attributes.
- getRawAttributes() : array<string|int, mixed>
- Returns an array of raw attributes.
- getRepositoryAttributes() : array<string|int, mixed>
- Gets the attributes to pass to repositories.
- getUpdatableAttributes() : array<string|int, mixed>
- Returns the updatable attributes.
- isPartial() : bool
- Whether the part is considered partial i.e. missing information which can be fetched from Discord.
- jsonSerialize() : array<string|int, mixed>
- Provides data when the part is encoded into JSON. Used for JsonSerializable.
- offsetExists() : bool
- Checks if an attribute exists via key. Used for ArrayAccess.
- offsetGet() : mixed
- Gets an attribute via key. Used for ArrayAccess.
- offsetSet() : void
- Sets an attribute via key. Used for ArrayAccess.
- offsetUnset() : void
- Unsets an attribute via key. Used for ArrayAccess.
- serialize() : string|null
- Serializes the data. Used for Serializable.
- unserialize() : void
- Unserializes some data and stores it. Used for Serializable.
- afterConstruct() : void
- Called after the part has been constructed.
- getCreatedAtAttribute() : Carbon|null
- Gets the created at timestamp.
- getEmojiAttribute() : Emoji|null
- Gets the emoji object of the activity.
- checkForMutator() : string|false
- Checks if there is a mutator present.
- getAttribute() : mixed
- Gets an attribute on the part.
- setAttribute() : void
- Sets an attribute on the part.
- studly() : string
- Converts a string to studlyCase.
Constants
FLAG_EMBEDDED
public
mixed
FLAG_EMBEDDED
= 1 << 8
FLAG_INSTANCE
public
mixed
FLAG_INSTANCE
= 1 << 0
FLAG_JOIN
public
mixed
FLAG_JOIN
= 1 << 1
FLAG_JOIN_REQUEST
public
mixed
FLAG_JOIN_REQUEST
= 1 << 3
FLAG_PARTY_PRIVACY_FRIENDS
public
mixed
FLAG_PARTY_PRIVACY_FRIENDS
= 1 << 6
FLAG_PARTY_PRIVACY_VOICE_CHANNEL
public
mixed
FLAG_PARTY_PRIVACY_VOICE_CHANNEL
= 1 << 7
FLAG_PLAY
public
mixed
FLAG_PLAY
= 1 << 5
FLAG_SPECTATE
public
mixed
FLAG_SPECTATE
= 1 << 2
FLAG_SYNC
public
mixed
FLAG_SYNC
= 1 << 4
STATUS_DND
public
mixed
STATUS_DND
= 'dnd'
STATUS_IDLE
public
mixed
STATUS_IDLE
= 'idle'
STATUS_INVISIBLE
public
mixed
STATUS_INVISIBLE
= 'invisible'
STATUS_ONLINE
public
mixed
STATUS_ONLINE
= 'online'
TYPE_COMPETING
Competing in {name}
public
mixed
TYPE_COMPETING
= 5
TYPE_CUSTOM
{emoji} {name}
public
mixed
TYPE_CUSTOM
= 4
TYPE_GAME
Playing {name}
public
mixed
TYPE_GAME
= 0
TYPE_LISTENING
Listening to {name}
public
mixed
TYPE_LISTENING
= 2
TYPE_PLAYING
public
mixed
TYPE_PLAYING
= self::TYPE_GAME
Tags
TYPE_STREAMING
Streaming {details}
public
mixed
TYPE_STREAMING
= 1
TYPE_WATCHING
Watching {name}
public
mixed
TYPE_WATCHING
= 3
Properties
$application_id
public
string|null
$application_id
Application id for the game.
$assets
public
object|null
$assets
Images for the presence and their hover texts.
$buttons
public
array<string|int, object>|null
$buttons
The custom buttons shown in the Rich Presence (max 2).
$created
Is the part already created in the Discord servers?
public
bool
$created
= false
Whether the part has been created.
$created_at
public
Carbon|null
$created_at
Timestamp of when the activity was added to the user's session.
$details
public
Array|null
$details
What the player is currently doing.
$emoji
public
Emoji|null
$emoji
The emoji used for a custom status.
$flags
public
int|null
$flags
Activity flags OR
d together, describes what the payload includes.
$instance
public
bool|null
$instance
Whether or not the activity is an instanced game session.
$name
public
string
$name
The activity's name.
$party
public
object|null
$party
Information for the current party of the player.
$scriptData
Custom script data.
public
mixed
$scriptData
Used for storing custom information, used by end products.
Tags
$secrets
public
object|null
$secrets
Secrets for Rich Presence joining and spectating.
$state
public
Array|null
$state
The user's current party status.
$timestamps
public
object|null
$timestamps
Unix timestamps for start and/or end of the game.
$type
public
int
$type
Activity type.
$url
public
Array|null
$url
Stream url, is validated when type is 1.
$attributes
The parts attributes.
protected
array<string|int, mixed>
$attributes
= []
The parts attributes and content.
$discord
The Discord client.
protected
Discord
$discord
Client.
$factory
The factory.
protected
Factory
$factory
Factory.
$fillable
The parts fillable attributes.
protected
array<string|int, mixed>
$fillable
= ['name', 'url', 'type', 'created_at', 'timestamps', 'application_id', 'details', 'state', 'emoji', 'party', 'assets', 'secrets', 'instance', 'flags', 'buttons']
The array of attributes that can be mass-assigned.
$hidden
Attributes that are hidden from debug info.
protected
array<string|int, mixed>
$hidden
= []
Attributes that are hidden from public.
$http
The HTTP client.
protected
Http
$http
Client.
$repositories
An array of repositories that can exist in a part.
protected
array<string|int, mixed>
$repositories
= []
Repositories.
$repositories_cache
An array of repositories.
protected
array<string|int, mixed>
$repositories_cache
= []
$visible
Attributes which are visible from debug info.
protected
array<string|int, mixed>
$visible
= []
Methods
__construct()
Create a new part instance.
public
__construct(Discord $discord[, array<string|int, mixed> $attributes = [] ][, bool $created = false ]) : mixed
Parameters
- $discord : Discord
-
The Discord client.
- $attributes : array<string|int, mixed> = []
-
An array of attributes to build the part.
- $created : bool = false
-
Whether the part has already been created.
Return values
mixed —__debugInfo()
Handles debug calls from var_dump and similar functions.
public
__debugInfo() : array<string|int, mixed>
Tags
Return values
array<string|int, mixed> —An array of public attributes.
__get()
Handles dynamic get calls onto the part.
public
__get(string $key) : mixed
Parameters
- $key : string
-
The attributes key.
Tags
Return values
mixed —The value of the attribute.
__serialize()
public
__serialize() : array<string|int, mixed>
Return values
array<string|int, mixed> —__set()
Handles dynamic set calls onto the part.
public
__set(string $key, mixed $value) : void
Parameters
- $key : string
-
The attributes key.
- $value : mixed
-
The attributes value.
Tags
Return values
void —__toString()
Converts the activity to a string.
public
__toString() : string
Return values
string —__unserialize()
public
__unserialize(array<string|int, mixed> $data) : void
Parameters
- $data : array<string|int, mixed>
Return values
void —fetch()
Fetches any missing information about the part from Discord's servers.
public
fetch() : ExtendedPromiseInterface<string|int, self>
Tags
Return values
ExtendedPromiseInterface<string|int, self> —fill()
Fills the parts attributes from an array.
public
fill(array<string|int, mixed> $attributes) : void
Parameters
- $attributes : array<string|int, mixed>
-
An array of attributes to build the part.
Return values
void —getCreatableAttributes()
Returns the attributes needed to create.
public
getCreatableAttributes() : array<string|int, mixed>
Return values
array<string|int, mixed> —getPublicAttributes()
Returns an array of public attributes.
public
getPublicAttributes() : array<string|int, mixed>
Tags
Return values
array<string|int, mixed> —An array of public attributes.
getRawAttributes()
Returns an array of raw attributes.
public
getRawAttributes() : array<string|int, mixed>
Return values
array<string|int, mixed> —Raw attributes.
getRepositoryAttributes()
Gets the attributes to pass to repositories.
public
getRepositoryAttributes() : array<string|int, mixed>
Note: The order matters for repository tree (top to bottom).
Return values
array<string|int, mixed> —Attributes.
getUpdatableAttributes()
Returns the updatable attributes.
public
getUpdatableAttributes() : array<string|int, mixed>
Return values
array<string|int, mixed> —isPartial()
Whether the part is considered partial i.e. missing information which can be fetched from Discord.
public
isPartial() : bool
Return values
bool —jsonSerialize()
Provides data when the part is encoded into JSON. Used for JsonSerializable.
public
jsonSerialize() : array<string|int, mixed>
Tags
Return values
array<string|int, mixed> —An array of public attributes.
offsetExists()
Checks if an attribute exists via key. Used for ArrayAccess.
public
offsetExists(string $key) : bool
Parameters
- $key : string
-
The attribute key.
Return values
bool —Whether the offset exists.
offsetGet()
Gets an attribute via key. Used for ArrayAccess.
public
offsetGet(string $key) : mixed
Parameters
- $key : string
-
The attribute key.
Tags
Return values
mixed —offsetSet()
Sets an attribute via key. Used for ArrayAccess.
public
offsetSet(string $key, mixed $value) : void
Parameters
- $key : string
-
The attribute key.
- $value : mixed
-
The attribute value.
Tags
Return values
void —offsetUnset()
Unsets an attribute via key. Used for ArrayAccess.
public
offsetUnset(string $key) : void
Parameters
- $key : string
-
The attribute key.
Return values
void —serialize()
Serializes the data. Used for Serializable.
public
serialize() : string|null
Return values
string|null —A string of serialized data.
unserialize()
Unserializes some data and stores it. Used for Serializable.
public
unserialize(string $data) : void
Parameters
- $data : string
-
Some serialized data.
Tags
Return values
void —afterConstruct()
Called after the part has been constructed.
protected
afterConstruct() : void
Return values
void —getCreatedAtAttribute()
Gets the created at timestamp.
protected
getCreatedAtAttribute() : Carbon|null
Tags
Return values
Carbon|null —getEmojiAttribute()
Gets the emoji object of the activity.
protected
getEmojiAttribute() : Emoji|null
Return values
Emoji|null —checkForMutator()
Checks if there is a mutator present.
private
checkForMutator(string $key, string $type) : string|false
Parameters
- $key : string
-
The attribute name to check.
- $type : string
-
Either get or set.
Return values
string|false —Either a string if it is callable or false.
getAttribute()
Gets an attribute on the part.
private
getAttribute(string $key) : mixed
Parameters
- $key : string
-
The key to the attribute.
Tags
Return values
mixed —Either the attribute if it exists or void.
setAttribute()
Sets an attribute on the part.
private
setAttribute(string $key, mixed $value) : void
Parameters
- $key : string
-
The key to the attribute.
- $value : mixed
-
The value of the attribute.
Return values
void —studly()
Converts a string to studlyCase.
private
static studly(string $string) : string
This is a port of updated Laravel's implementation, a non-regex with static cache. The Discord\studly() is kept due to unintended bug and we do not want to introduce BC by replacing it. This method is private static as we may move it outside this class in future.
Parameters
- $string : string
-
The string to convert.